Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Settlements Expand the Under-Empire
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overhaul
Tags: mod
File Size
Posted
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348.713 KB
7 Jan, 2023 @ 6:14pm
14 Jun @ 3:02pm
41 Change Notes ( view )

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Skaven Settlements Expand the Under-Empire

In 1 collection by Acephelos
"Skaven Settlements" Mods
3 items
Description


The under-empire is supposed to be this massive system of tunnels spanning much of the world, but you definitely don't feel that when playing as the Skaven. I felt that creating under-cities (the sneaky Skaven way) can be a long and unrewarding process with vanilla mechanics.

This mod simply keeps Skavenslaves busy expanding the under-empire to a valid adjacent region, once a settlement has their settlement building (main building) at level 3 or higher. Settlements have a 5%/7%/10% chance to expand the under-empire (increasing for each level after level 3).

Features:
Features marked with * are configurable with MCT.
- *Toggle expansion notifications ON/OFF. (Default: ON)
- *(Un)Limit expansions from settlements per turn. (Default: 1)
- *(Un)Limit expansions from under-cities per turn. (Default: 1)
(Fun Fact: in vanilla you are limited to only 1 under-city expansion per turn!)
- *Toggle under-cities in Skaven settlements ON/OFF. (Default: OFF)
- *Toggle allowing under-cities under your own settlements ON/OFF. (Default: OFF)


Modders: This mod also replaces the vanilla under-city expansion code.

This should be multiplayer safe, so enjoy! Let me know of any feedback, issues, or questions.

Don't forget to check out any other Skaven Settlement mods I may have, as they'll likely compliment each other.
146 Comments
Ooh-la-la, It's GAGA!! 7 Jul @ 4:28am 
Very cool idea of a mod, i wish it would work with monogod chaos factions too, one look at slaanesh city and boom, seduced!
Acephelos  [author] 6 Jul @ 6:31am 
@Gingusa - It should, if you enable the MCT setting that allows under-cities to expand to regions you own.
Gingusa 6 Jul @ 3:40am 
does this work with control your own criminal underbelly
Acephelos  [author] 20 Jun @ 7:56am 
@PhazezGova - It does not. It probably won't need an update after the DLC releases either, but I'll check it anyway when the time comes.
PhazezGova 20 Jun @ 7:41am 
Does the wonderful mod need an update? :)
Acephelos  [author] 14 Jun @ 3:04pm 
@JazzMonk - I think I've found the problem. I've updated the mod. Sorry about that, and thanks for reporting it.
Acephelos  [author] 14 Jun @ 2:53pm 
@Dairak Logrus - Load order doesn't matter.

@JazzMonk - Could you send me the error in the log? Message me on Steam, Discord, or drop it here if you like/can.
JazzMonk 14 Jun @ 2:47pm 
I'm getting a script break from this update. Wasn't there yesterday. Love this mod!
Dairak Logrus 14 Jun @ 10:56am 
Ace Core Library need upper then your mod or down
Acephelos  [author] 14 Jun @ 8:57am 
This latest update to the mod un-limits AI under-city expansion, and adds a new MCT setting for compatibility with other mods. Everything seemed to work fine in my test, but let me know if you run into any issues.