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@JazzMonk - Could you send me the error in the log? Message me on Steam, Discord, or drop it here if you like/can.
This mod just adds the vanilla under-city expansion effect to the vanilla settlement buildings. I'm fairly confident this mod and the under-cities survive razing mods aren't an issue. But, if Strat's mod uses custom under-city buildings, it may be incompatible with the AI use under-cities (AIUC) mod, without Strat sending the new buildings to the AUIC system first.
I recommend dividing your mod list in half over and over again until you isolate the problematic mod(s).
i've been getting crashes after settlement battles (hate those consistent crashes - takes so long to figure out which mod is causing them. have to go to like turn 10 each time just to test ahhhghgh)
If i get a chance to colonize another devestated scarbrand settlement via this mod, i'll update.
For anyone else struggling with this issue, i just reloaded the save and used PJ's console command to take the region.
I'm just gonna be careful clicking on those settlements while i deal with skarbrand and the beastmen. They had to go anyways. I'll update if i notice anything that might help figure out the cause, and whether or not the issue is a softblock or hardblock.
Theres no timer on the devastation either. Disabling the mod and passing a turn does not open them up. It could be because Morghurs beastmen faction control one region in the province, but IIRC the bloodgrounds preventing colonization has a special tooltip? Or maybe that was a pre beastmen rework thing. I'll try to expand over there and figure out whats up next time i play.
The cities remain in ruins less than level 1.
Sorry for the miss information.
They are able to "expand" to them through this mod, and "occupy" them through other mod undercities_survive_razing
It would be good idea to add an MCT option for this to both mods.
by lowering the % to noticed that the ruins are no longer being occupied by the skaven.
I still plan to prevent my Skaven mods from colonizing ruins sealed by the Beastmen ritual, but I could probably turn that into an MCT setting, that way everyone can have it the way they like.
Skaven can settle Beastmen ruined cities but in return beastmen can see Skaven cities.
Khorne & Tomb King can settle the ruins of the beastmen through their rituals.
To combat this I lowered the chance to 5%. for lvl 5 settlements and 3% for lvl 3 minor settlements.
the above changes are my preferences, but a good balance overall when combined with your other undercities mod.
Is this a vanilla thing? because it totally counters the Beastmen ritual.
Also, if you're using my AI Use Under-Cities mod, the AI won't use any of the new buildings that mod introduces, not without another mod, or the mod author, using the API to add the new buildings to that system. If you're not using my AI Under-Cities mod then you can just ignore this entire paragraph.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211596577
I'm loving these mods and the extra options playing with Skaven