Stellaris

Stellaris

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Crisis - Galactic Bio Hazard
   
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6.608 MB
8 Jan, 2023 @ 8:39am
31 Jan, 2023 @ 4:18am
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Crisis - Galactic Bio Hazard

Description
Crisis - Galactic Bio Hazard
工事中

MODJAM2022 Mid Game Crises
Contain and deal with the virus of fear that leads to the death of the galaxy and life, contain a relic of its great origins and prosperity!

Features
  • A long story event with a mysterious virus and an ancient pioneer
  • Let's investigate the remains of the pioneers of long ago. What exactly are their ruins?
  • The galactic community can work together to establish a Galactic Health Organization (GHO) to fight the virus! You can fight infection throughout the galaxy through a variety of resolutions.
  • Changing Viruses - The mysterious virus is apparently not a naturally occurring biological entity. ...... And apparently it is far more dangerous and troublesome than we thought.
  • Certain disaster and death. There is no mercy in our crisis!

Contributors
  • たけのこ
  • 爆雷
  • ヒアルロン大陸
  • みら
  • Na3PO4+Li3N
  • SnTree1


[docs.google.com]

40 Comments
NiroEnvy 26 Apr @ 12:48am 
rip
Sjru 🐲 18 May, 2023 @ 9:00pm 
Hoping for an update!
FuZ_Lord 23 Mar, 2023 @ 5:47pm 
update mod when?
Dashy 13 Mar, 2023 @ 5:04am 
For me this cisis is stuck. I analyzed all the minor artifacts until i got contacted by the curator, unfortunately while it says that an archeologicla site will be created it doesn't get created, reloaded like 10 times and it always chooses a different system but it never creates an archeological site there.
centurionomegai 8 Mar, 2023 @ 4:08pm 
This crisis just keeps going. I've completed the situations and funded the vaccine, finally made it across the galaxy to the generated system, where there was... nothing. I used the suggest code to respawn the event, and still no digsite. Virus fleets keep spawning. Events keep popping up on my colonies...

Just give me a command to force end this crisis event. It's ruining the rest of my game.
Additionally, the English localization requires a lot more work, and the whole crisis feels like it wasn't sure what it wanted to be.
Battlespark 15 Feb, 2023 @ 4:33pm 
well i couldnt get the event to go away from the situation log. I figured it was just stuck. I abandoned the spawned system, and moved on.. Here comes the AI behind me, with one science ship and they did "something" and it cured the infeciton haha.

Hey, least its over..good thing too my endgame just started..and the swarm is very OP.
Battlespark 15 Feb, 2023 @ 2:38pm 
On my game the dig site did not spawn, using your event code got me through to the next stage. Thanks for the information :)
Quanefel 3 Feb, 2023 @ 3:20am 
No worries. I got through the situation, that is finally over. I had to game it by saving the game on day 30 of each month(after using remove modifier command for each planet first), if the pop up for it came up adding time to the bar then I simply reloaded from the last save. Since the situation pop-ups can happen randomly, it worked out to get a final conclusion without it adding time to the bar from the random pop-ups. As far as the other crisis's from this pack, I will have to spawn them individually myself since I think my whole game is just being buggy. Just wanted them all to spawn naturally but whatever works.
Bakurai_depth 2 Feb, 2023 @ 2:43am 
I have found causes that block the occurrence of other crises. Probably caused by a typo in timed global flag. Sorry to bother you with this silly mistake.
Well, there seems to be something wrong with the generation of the dig site. please try console command "event cgb_crisis_01.1300". You can skip the dig site and move on to the next. My apologies.
And it is difficult to comment on the situation because it is not the part I created. But I'm sure the submitter(who is responsible for that code) of this mod at least intends to do a balance fix. Perhaps it will take some time, but please wait and see.
Quanefel 1 Feb, 2023 @ 3:51pm 
The Situation bar readjusted itself earlier today. I thought, great now a more reasonable time of 35 months/55 months for the capstone completion of it. Then I noticed once every year or 2 a random event from the crisis pops off. Something about the population raiding warehouses or whatever. Each time that pops off, it ADDS to the timer. So I think great, only 2 years left for the 1/2 way mark, only to see the random event pop off the add more years on the timer. LOL! No way to stop it, predict it or use any planet/governmental action to fix it. Like, why? Even removing the planet modifiers from each planet from this does nothing to help. I am starting to get a strong feeling the Situation bar for this was designed to never end.