Stellaris

Stellaris

Crisis - Galactic Bio Hazard
40 Comments
NiroEnvy 26 Apr @ 12:48am 
rip
Sjru 🐲 18 May, 2023 @ 9:00pm 
Hoping for an update!
FuZ_Lord 23 Mar, 2023 @ 5:47pm 
update mod when?
Dashy 13 Mar, 2023 @ 5:04am 
For me this cisis is stuck. I analyzed all the minor artifacts until i got contacted by the curator, unfortunately while it says that an archeologicla site will be created it doesn't get created, reloaded like 10 times and it always chooses a different system but it never creates an archeological site there.
centurionomegai 8 Mar, 2023 @ 4:08pm 
This crisis just keeps going. I've completed the situations and funded the vaccine, finally made it across the galaxy to the generated system, where there was... nothing. I used the suggest code to respawn the event, and still no digsite. Virus fleets keep spawning. Events keep popping up on my colonies...

Just give me a command to force end this crisis event. It's ruining the rest of my game.
Additionally, the English localization requires a lot more work, and the whole crisis feels like it wasn't sure what it wanted to be.
Battlespark 15 Feb, 2023 @ 4:33pm 
well i couldnt get the event to go away from the situation log. I figured it was just stuck. I abandoned the spawned system, and moved on.. Here comes the AI behind me, with one science ship and they did "something" and it cured the infeciton haha.

Hey, least its over..good thing too my endgame just started..and the swarm is very OP.
Battlespark 15 Feb, 2023 @ 2:38pm 
On my game the dig site did not spawn, using your event code got me through to the next stage. Thanks for the information :)
Quanefel 3 Feb, 2023 @ 3:20am 
No worries. I got through the situation, that is finally over. I had to game it by saving the game on day 30 of each month(after using remove modifier command for each planet first), if the pop up for it came up adding time to the bar then I simply reloaded from the last save. Since the situation pop-ups can happen randomly, it worked out to get a final conclusion without it adding time to the bar from the random pop-ups. As far as the other crisis's from this pack, I will have to spawn them individually myself since I think my whole game is just being buggy. Just wanted them all to spawn naturally but whatever works.
Bakurai_depth 2 Feb, 2023 @ 2:43am 
I have found causes that block the occurrence of other crises. Probably caused by a typo in timed global flag. Sorry to bother you with this silly mistake.
Well, there seems to be something wrong with the generation of the dig site. please try console command "event cgb_crisis_01.1300". You can skip the dig site and move on to the next. My apologies.
And it is difficult to comment on the situation because it is not the part I created. But I'm sure the submitter(who is responsible for that code) of this mod at least intends to do a balance fix. Perhaps it will take some time, but please wait and see.
Quanefel 1 Feb, 2023 @ 3:51pm 
The Situation bar readjusted itself earlier today. I thought, great now a more reasonable time of 35 months/55 months for the capstone completion of it. Then I noticed once every year or 2 a random event from the crisis pops off. Something about the population raiding warehouses or whatever. Each time that pops off, it ADDS to the timer. So I think great, only 2 years left for the 1/2 way mark, only to see the random event pop off the add more years on the timer. LOL! No way to stop it, predict it or use any planet/governmental action to fix it. Like, why? Even removing the planet modifiers from each planet from this does nothing to help. I am starting to get a strong feeling the Situation bar for this was designed to never end.
xrun 1 Feb, 2023 @ 12:19pm 
Hey I tried using the command that you suggested. Got the pop up from the curators again but no site spawned. Is there anything else you could suggest to progress the crisis? I have even captured the system that the virus ships endlessly spawn from.
Quanefel 30 Jan, 2023 @ 6:09pm 
Thanks Bakurai but I have already done all the things required years ago ingame. Got the digsite, relic, passed all the resolutions in the GC, etc. The only thing left is the Situation with an absurd 400+ month wait time. There is no reason for it to be there if the crisis is over. AND I know it is blocking the other crisis's from activating. I DL'd the entire Modjam pack & had it set up to fire off one after another so I could enjoy each one individually. The other two crisis before this one ended fine & a new one fired off under 2 years ingame. But it has been 7+ years since this crisis "ended", yet..nothing. It is also messing with the other crisis's that should have went off awhile ago from gigastructures & ACOT as well as all 3 end game crisis's.
Bakurai_depth 29 Jan, 2023 @ 8:53pm 
The production and distribution of vaccines is not the way to end this crisis, you can proceed to the next stage by sending your ships to the star system that will appear when you finished the situation Explore the identity of Infection. Prepare your fleet. Once you have advanced to the next stage, you will be able to progress through new artifact actions or random events.
And if the excavation site did not appear when the curator contacted you, try "event cgb_crisis_01.1210" in the console command.
Apologies for the glitches and lack of clarity.
Nikonastra 29 Jan, 2023 @ 6:39pm 
is there a command i could use to force spawn the dig site then? i see its not spawning for some people, so forcing it is the next best option.
Quanefel 29 Jan, 2023 @ 2:50pm 
Is there any way to end this crisis? I am not waiting 400+ months for the "situation" to finish, it is blocking the other crisis's from starting. I have tried disabling this mod but only crashes my saved game if I try to load it up without this mod active, which is forcing me to play with this mod. It is unfun.
TheAnonymousOne 24 Jan, 2023 @ 1:13pm 
No problem, thank you very much for working on this.
ぷれ  [author] 23 Jan, 2023 @ 11:30pm 
As already pointed out by several people, we have identified a problem with the balance of vaccine development situations. This will be fixed as soon as the voting period is over. However, it is difficult to determine the cause of the problem of the archeological site not appearing, since it appears correctly in my save. It may take some time to fix it.
Hazardous 21 Jan, 2023 @ 10:42pm 
Is there a command to end the pandemic? The system I'm being directed to doesnt have any digsites, just one molten planet and one sun. The vaccine is taking ages to develop too, I've vassalized all my sectors and its still barely moving
Hazardous 21 Jan, 2023 @ 6:23pm 
Hey so i went to the system the fleets seemed to spawn from, killed them and surveyed the system the beacon in the situation log lead me to, in the process of building a starbase there. Is something supposed to happen? Also What are my options for searching through the records, I immediately went to the curator order but they dont have anything to say. Also distributing my cure is moving at .2/tick at max budget and will take 500 months to complete, is abandoning my colonies and genemodding for Docile, what can i do to make this go faster?
TheAnonymousOne 20 Jan, 2023 @ 10:20am 
The disease outbreaks are the most exciting part of the mod, but it is very frustrating to deal with the fleets. They seem to spawn without number, and the fact that they all have Planetkillers on every ship feels unfair. I had a good time dealing with the plague, though. My only suggestion is making the large budget vaccine research more effective, and warning the players about what's at the Wave Destination.
Lord Forte 18 Jan, 2023 @ 10:08pm 
Finally, I couldn't tell if the Level X outbreaks actually did anything? I feel like they could be well represented by a minus growth speed modifier, which would represent deaths without the frustration of your existing pops actually dying.
Lord Forte 18 Jan, 2023 @ 10:08pm 
Third, a lot of places could've used some context-checking. For example, the outbreak started in a devouring swarm, so there was no way they should've been contacting the rest of the galaxy about it. In addition, a number of events mentioned psionics. The way they were discussed felt extremely weird when I was playing a psionically ascended empire with a Chosen One ruler. It definitely seems like it needs different localization for that, and maybe some Shroud-based ways to investigate.[continued]
Lord Forte 18 Jan, 2023 @ 10:08pm 
Second, the vaccine manufacturing scaling only on empire size is not fun. At a size of around 1k, I would've needed 1500 months (125 -years-) to finish it. I feel like this should scale on your industrial capacity (consumer goods surplus) and/or your unity/influence production. Maybe give an option to spend influence or unity to vastly speed it up (spending them to get people to buy into the vaccination). This nearly made me abandon my save before I realized it wasn't actually necessary in order to solve the crisis.[continued]
Lord Forte 18 Jan, 2023 @ 10:08pm 
Hey,

This was a pretty good mod, thank you for making it. I mostly enjoyed the crisis. I have a few suggestions I think would make it feel a lot more polished.

First, there was a lot of broken localization. I mostly noticed it in the galactic community resolutions, the situations, and a few events. These cases the localization just wasn't present at all. Second, the actual writing wasn't bad at all (especially since I assume you're ESL), but making sure the first word of every sentence was capitalized would feel significantly more polished. [continied]
ぷれ  [author] 17 Jan, 2023 @ 4:37am 
@Rylus1 I checked and it works fine on my save. Most likely it was overwritten by vanilla event with some unluck……
ぷれ  [author] 17 Jan, 2023 @ 4:35am 
@Lyra Heartstrings Yesterday's update fixed both!
Rylus1 17 Jan, 2023 @ 2:40am 
after a ridiculous amount of time having passed events related to this mod finally started firing off, got a new digsite, had a galaxy worth of computing power brute force the encryption and now im stuck with a planet that has some sort of off switch but there's nothing there but a vanilla digsite.
Pilot, Intern 15 Jan, 2023 @ 4:16pm 
-99.99% from Empire Size

W H Y please this was just the same 5 events firing every other month I just want it to stop
plaxcaster 14 Jan, 2023 @ 4:28pm 
Okay, thank you for the information.
Bakurai_depth 13 Jan, 2023 @ 10:48pm 
@plaxcaster
Actually., this mod does not end with the development of a vaccine, It is more like a sub-event. In design, a situation that identify of the pathogen is main. However, the infection event on the planet(this is related to the situation) is somehow completely broken, and I confirmed that the situation will likely not occur in normal play. I fixed it, but now the rules do not allow uploading to the workshop. Our apologies.
And I made it possible to end the crisis by typing "event cgb_crisis_01.1999" into the console in any planet scope, but in fact I confirmed today that the infection event on the planet does not stop when I tried it. The mod is NOT in a state to play properly, so you should turn off this mod Until the corrected version is uploaded on the 16th. I'm sorry. I will make an effort to fix it.
plaxcaster 13 Jan, 2023 @ 8:24pm 
Is there an event trigger to just end the infection directly instead of having to go through the situations again? Or a way to speed up the situations? It's also stuck for me (researched the vaccine, still getting planets infected, I want to move on to the next crisis in modjam) and I don't know if I can get it unstuck.
Bakurai_depth 12 Jan, 2023 @ 11:34pm 
@Navarp
This mod was made by several people, but there were some integration issues.
The infection event on the planet is progressing somewhat differently than I had envisioned, and currently you have to dare to take bad option in events to advance the situation.
The quickest way is to choose to leave it at the event where the infected person escapes, but this event has a small chance of happening.
Alternatively, you can type "event cgb_crisis_01.100" into the console to start the pathogen investigation and proceed the main event.
I will make an effort to improve, but may be halfway through due to lack of time.
Navarp 12 Jan, 2023 @ 7:50am 
I think my crisis may be stuck?
I just keep getting lots of repeating notifications. I finished the vaccine, but nothing happened. I am working through the Gal Community now, the situation hasn't changed. Any help?
CTH2004 12 Jan, 2023 @ 5:21am 
Thanks! I put it in a discusion to store all crisis begining commands for #MODJAM2022. It's Here
ぷれ  [author] 12 Jan, 2023 @ 2:50am 
@CTH2004 You can used "begin_crisis_cgb"
ぷれ  [author] 12 Jan, 2023 @ 2:43am 
@Ayetach It is possible, but it is easier to use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911869254
CTH2004 11 Jan, 2023 @ 9:03am 
Is there a way to trigger this via the console? if so, how?
Ayetach 11 Jan, 2023 @ 5:15am 
Can this run as a stand alone from other mods?
ぷれ  [author] 11 Jan, 2023 @ 2:39am 
OK. I'll add it in the next update
kellendros95 10 Jan, 2023 @ 11:29am 
Please, add non-english localization files (just copy english ones).