Stellaris

Stellaris

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Tiyanki Resurgence Crisis
   
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2.832 MB
8 Jan, 2023 @ 1:59pm
27 Jan, 2023 @ 4:48pm
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Tiyanki Resurgence Crisis

Description
The Tiyanki Resurgence crisis awakens mid-game in the Tiyun Ort solar system, where the the Tiyanki Death World lies. The Death World’s Tiyanki core suddenly becomes active and periodically the dead Tiyanki start to break away from their greater entity.

Although dead, they instinctively travel towards anything living they sense nearby. Any populated planets that become fully consumed by the Tiyanki recon fleet's assimilation will be marked as a candidate for the Tiyanki leviathans. It will use all biological matter on the planet to give birth to a monstrous Tiyanki planet. Machine populated planets can still be turned into a monstrous Tiyanki planet by assimilating the planet’s fauna.

This newly formed planet will have the ability to not only rain assimilation armies similarly to the Tiyanki recon fleets, also give birth to more Tiyanki recon fleets. This process however consumes a certain amount of their biological mass, making the Tiyanki planets vulnerable to hostile combatants.

The Tiyanki monstrosities will commence journey and process across the galaxy to consume and assimilating all pops and all fauna that is unfortunate enough to cross its path – cleansing the galaxy of all that is living.

Latest updates:
- Tiyanki Infestation
- New buildings to cleanse infestation and some buffs.
- An alternative way to end the crisis.
- Re-balancing
- Bug fixes

Currently in progress:
- Extra content after the MODJAM2022 is over.

Future development:
- Re-balancing if still necessary

Unfortunately I did not have enough time to give this a fair bit of content but after the MODJAM2022 is over this crisis will be expanded and maintained!

Supported Languages:
- English

Compatibility:
- Fully compatible with other mods.

Known issues:
- Fleet stacking

Other mods:
Ultimate Automation
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Support:
86 Comments
endlessos 7 Jul @ 9:12am 
Hey @RegioZero , just wanted to ask if you still planning on updating this? came across shortly before 4.0 and wanting to play it ever since :) take your time of course ;)
RegiZero  [author] 8 Jun @ 10:43am 
Hmm, maybe it's time to update then haha
RustyKn1ght 8 Jun @ 7:57am 
As of 4.0, this mod spams empty event boxes.
RegiZero  [author] 13 Dec, 2024 @ 1:29pm 
@wancar Thanks! I'll try to update it soon since I have some time now but no promises as usual :P
RegiZero  [author] 13 Dec, 2024 @ 1:28pm 
@Nyarlathotep Sorry, missed this and no idea haha
wancar 13 Dec, 2024 @ 12:37pm 
It's been a while since I've seen this event spawn during a game.
Anyone that has seen it recently?
@RegiZero I hope life gets better and you get time to expand & maintain this crisis. In the meantime, take care!
Nyarlathotep 11 Jul, 2024 @ 8:56pm 
Is this still compatible with recent patches?
s.lloyd42 7 Feb, 2024 @ 7:51pm 
Had 9 Tiyanki fleets at my border while at war with a neighbor, got saved by a FE fleet from a nearby system

10/10 would play again
RegiZero  [author] 14 Sep, 2023 @ 11:16am 
@BlackViper Hmm, if you used an army to invade it or used a colossus to crack it then it should have stopped. I guess it's broken maybe, I'll do my best to update it at some point but who knows when, time sucks. Anyway, here is the command to end it: event tiyres_events.8
BlackViper 14 Sep, 2023 @ 4:39am 
Forgot to say - I've got the pop up event message about graveyard screaming etc like 10 years ago, but fleets keep spawning over and over again. Is there any console command to stop that?