Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Out of curiosity -- does the problem happen consistently, or only on certain maps? Also, have you tried from a fresh, non-previously saved game state?
The best way I would imagine to do that is to decompile this model, decompile the corrected/improved hitboxes Bullsquid model, use the bounding box information from that mod (I think it's in the .qc file, IIRC) -- recompile.
Alternatively, you could also copy the non-eye materials to be used with the default model (the UV maps are identical to the base game's model) -- The teeth, eyelids, inner eyes, won't be present, though.
Take care!