Dwarf Fortress

Dwarf Fortress

33 ratings
Multi Alterations and fixes
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
65.376 KB
12 Jan, 2023 @ 11:19am
1 Change Note ( view )

Subscribe to download
Multi Alterations and fixes

Description
A mishmash of bug fixes and alterations to hopefully make the game experience better.

Current list of changes:
-Animal variety has been increased by removing the frequency tag,
-Animal people have been fixed by removing broken tags allowing them to be usable in fortress mode.
-Kobolds and their civ have been altered to allow them better survival in worldgen.
-The player dwarf civ has been given all weapon, clothing and armor options to allow for more variety in dwarves. ((this also helps with you having a civ that doesnt have high boots or other needed equipment))
-Allows elven mercenarys to show up.
-Fixed a bug with 2H weapons not being wield-able by dwarves.
-Fixed a bug with whips by reducing their size.
-Adds a rock bed, wooden mechanism, wooden slab and wooden statue.
-Allows for several more metal types when making weapons armor and other items.
Metals Changed:
-Gold: Weapons, ranged, ammo, pickaxes, armor
-Silver: Allows ranged weapon use (yay silver crosssbows)
-Platinum: Weapons, ranged, ammo, pickaxes, armor, anvils
-Aluminum: Weapons, ranged, ammo, pickaxes, armor
-Lead: Weapons, ammo, armor
-Fixed a bug with 2H weapons not being wield-able by dwarves.
-Fixed a bug with whips by reducing their size.
[As an aside, there was no material changes this just allow for the metals to be used for the uses above.]

Compatibility:
-EDIT:It has been brought to my attention that the metal changes might have some unintended side effects, if you don't want platinum and gold wielding enemies you can just delete the inorganic_metal_changes file in the mods object folder, and you will be good to go!
-Make sure this file goes above any other that alters kobolds as there was a lot changed to make them show up as adventurers.
-Found an exception to this, if you are using any mod that does heavy alterations or outright cuts the [MOUNTAIN] tag will need to be loaded before my mod.
-Other than that, It should be highly compatibly with any other mod.
21 Comments
notalmpyre 16 Sep, 2023 @ 5:26am 
nothing wrong with a kilt lad
Brick 27 Feb, 2023 @ 6:52pm 
I have no idea if its this mod or not but all my male dwarves are wearing skirts and dresses
Frewfrux 11 Feb, 2023 @ 11:44am 
Just a quick note, I've found a minor conflict with the "Logical Beds" mod. If you install this mod *before* Logical Beds, then the option for the rock bed in the stone workshop no longer requires cloth, but if you install this mod *after* the Logical Beds one then the rock bed once again requires cloth. Just FYI.
Kyler Underwood 21 Jan, 2023 @ 9:15am 
Any idea if this is compatible with "More Diverse Wildlife"?
Solomon 20 Jan, 2023 @ 7:43pm 
Did you make any changes to mules? I have the option to geld them. I believe your mod is the only I have that makes changes to creatures. Also it's not something that really matters.

What might be more important is that I have kobold thieves spawn on my map and then leave without doing anything. I suspect this is because my civ is at peace with their's.
B3astly21 18 Jan, 2023 @ 6:35pm 
I love all of these, it may make more sense though to break each feature into an individual mod and make a mod collection for people who want the kobold changes but not the animal people changes or who want all the weapons and armor but don't want wooden mechanisms.
Siyndee  [author] 17 Jan, 2023 @ 6:32am 
Alright, Found the culprit, the visitors mod needs to be loaded before my mod, I forget they cut the mountain tag in all their mods so it makes a lot of things not compatible if anything that has the mountain tag gets loaded before ((since their mod basically replaces the entity file theirs always has to be loaded first))
Siyndee  [author] 17 Jan, 2023 @ 6:20am 
@Redcrow Hmm, I went through and downloaded the collection. I didn't see any conflicts like you had said, but, I was able to craft the stone bed and wooden mechanisms. Not really sure what might not be allowing you to craft them.

Also, thanks for the heads up, just changed it, thanks!
RedCrow 17 Jan, 2023 @ 12:13am 
@SyndicateGamingNetwork
Here is my collection of mods for the current world.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919376925
DF didn't complain about mod conflicts
I saw weapons / armor from non-standard metals. But there is no way to craft wooden mechanisms and rock beds.

And you have a duplicate in the description:
"-Adds a rock bed, wooden mechanism, wooden slab and wooden statue."
Siyndee  [author] 16 Jan, 2023 @ 10:23pm 
@Redcrow the rock bed is made in the Stone worker shop. The wooden mechanisms are made at the carpenter, and, the kobolds are still a mostly hidden race though they tend to take over sites from time to time so there is a good possibility they are on the map, but, not showing up in local. as for if you are not seeing any of these things, what is your modlist? would be good to know if there are any incompatible mods!