Dwarf Fortress

Dwarf Fortress

Multi Alterations and fixes
21 Comments
notalmpyre 16 Sep, 2023 @ 5:26am 
nothing wrong with a kilt lad
Brick 27 Feb, 2023 @ 6:52pm 
I have no idea if its this mod or not but all my male dwarves are wearing skirts and dresses
Frewfrux 11 Feb, 2023 @ 11:44am 
Just a quick note, I've found a minor conflict with the "Logical Beds" mod. If you install this mod *before* Logical Beds, then the option for the rock bed in the stone workshop no longer requires cloth, but if you install this mod *after* the Logical Beds one then the rock bed once again requires cloth. Just FYI.
Kyler Underwood 21 Jan, 2023 @ 9:15am 
Any idea if this is compatible with "More Diverse Wildlife"?
Solomon 20 Jan, 2023 @ 7:43pm 
Did you make any changes to mules? I have the option to geld them. I believe your mod is the only I have that makes changes to creatures. Also it's not something that really matters.

What might be more important is that I have kobold thieves spawn on my map and then leave without doing anything. I suspect this is because my civ is at peace with their's.
B3astly21 18 Jan, 2023 @ 6:35pm 
I love all of these, it may make more sense though to break each feature into an individual mod and make a mod collection for people who want the kobold changes but not the animal people changes or who want all the weapons and armor but don't want wooden mechanisms.
Siyndee  [author] 17 Jan, 2023 @ 6:32am 
Alright, Found the culprit, the visitors mod needs to be loaded before my mod, I forget they cut the mountain tag in all their mods so it makes a lot of things not compatible if anything that has the mountain tag gets loaded before ((since their mod basically replaces the entity file theirs always has to be loaded first))
Siyndee  [author] 17 Jan, 2023 @ 6:20am 
@Redcrow Hmm, I went through and downloaded the collection. I didn't see any conflicts like you had said, but, I was able to craft the stone bed and wooden mechanisms. Not really sure what might not be allowing you to craft them.

Also, thanks for the heads up, just changed it, thanks!
RedCrow 17 Jan, 2023 @ 12:13am 
@SyndicateGamingNetwork
Here is my collection of mods for the current world.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919376925
DF didn't complain about mod conflicts
I saw weapons / armor from non-standard metals. But there is no way to craft wooden mechanisms and rock beds.

And you have a duplicate in the description:
"-Adds a rock bed, wooden mechanism, wooden slab and wooden statue."
Siyndee  [author] 16 Jan, 2023 @ 10:23pm 
@Redcrow the rock bed is made in the Stone worker shop. The wooden mechanisms are made at the carpenter, and, the kobolds are still a mostly hidden race though they tend to take over sites from time to time so there is a good possibility they are on the map, but, not showing up in local. as for if you are not seeing any of these things, what is your modlist? would be good to know if there are any incompatible mods!
RedCrow 16 Jan, 2023 @ 5:14pm 
Sounds good, but I can't find where to craft a rock bed or wooden mechanism. And there are no kobolds in my world. Is this a bug or did I do something wrong?
Siyndee  [author] 13 Jan, 2023 @ 9:33pm 
@A Nickel Hmm, well, thank you for pointing it out! I might put up a seperate version up without the metal changes till a better work around can be done. for now I will just put a not in that a single file can be deleted and it will be good to go for people to not have the metal changes!
A Nickel 13 Jan, 2023 @ 9:23pm 
@Syndicate
It's a well known issue from previous mods that added the armor/weapon tags to some of those metals. I even tried this out personally to see if you had found a work-around new to the Steam version but that problem is still plenty present unfortunately.
Siyndee  [author] 13 Jan, 2023 @ 9:08pm 
@A Nickel From my testing, I haven't noticed much in the way of other races using these metals? Granted, I haven't done the most extensive testing so this could be a massive problem balance wise, I iwll have to take a better look at it. Thanks for bringing this up!

@Ole Hockey Thighs This allows all dwarves to carry them. The base game is that way where only a select few dwarves could use them

@GoldenRobot Good To hear!
A Nickel 13 Jan, 2023 @ 6:23pm 
So the only issue with changing the metals is that they will show up with all civilizations. So you can get underground cave people attacking you with golden spears, or goblins coming to siege you wearing full platinum armor with platinum weaponry. It can throw off the balance really badly.
Ole Hockey Thighs 13 Jan, 2023 @ 11:40am 
So does this allow all dwarves to wield 2H weapons or just the big dwarves?
GoldenRobot 13 Jan, 2023 @ 6:02am 
wow, this running smoothly will be cutting my mod list in full half, I'm very excited!
Siyndee  [author] 12 Jan, 2023 @ 9:11pm 
@Brick Na haha, but, I do appreciate the sentiment!

@A Nickel I will put an edit it, probobly a good thing to have in there at any rate haha.

@TylerLad No problem! hope it helps your next fortress!
Brick 12 Jan, 2023 @ 2:11pm 
Youre actually the greatest person on earth
A Nickel 12 Jan, 2023 @ 2:11pm 
What metal types were changed?
Count 12 Jan, 2023 @ 11:54am 
List of tweaks looks great. Will add to my next fortress. Thanks for your work!