Conquest of Elysium 5

Conquest of Elysium 5

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Spartan Kings (Gods and Heroes Update)
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4.881 MB
12 Jan, 2023 @ 1:50pm
14 Jan, 2024 @ 12:36am
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Spartan Kings (Gods and Heroes Update)

Description
Mod Overview
This mod adds the custom Spartan Kings class, based on Spartan history and Greek mythology.

In Ancient Sparta, the state was ruled by two hereditary kings of the Agiad and Eurypontid families, both supposedly descendants of Heracles and equal in authority. Having stumbled upon Elysium, they now govern in two distinct roles: one as a steward of the newly established city-state of Sparta, and the other as their military leader. Sparta's strength lies in it's incredibly powerful melee units and well organized army. However, their military does have its weaknesses.

It is up to you to call upon the power of the Greek gods and win their favor to gain the upper hand. Build temples to the gods and ask for them to be the patron of Sparta. The gods are narcissistic and will gladly claim another city-state in their own name. In turn, your patron god will empower you with a specific focused benefit to diversify and expand your army:
  • Apollo grants magic attack/resistance/utility.
  • Ares grants an increase of melee power.
  • Athena gives siege power and increased physical defense.
  • Artemis provides much needed range as well as large beasts of the forest.
The power of each god's patronage is exclusive but addresses a much need facet of your traditional military, so choose wisely. Eventually, they may even send a champion to further the Spartan conquest and bring more worshipers under your reign.

Units added since initial mod release
  • Perioikoi Phalangitai
  • Champion of the Pankration
  • Trojan Horse (Path of Athena)
  • Dolofonos (Path of Apollo)
  • Lyrist (Path of Apollo)
  • Queen of the Amazons (Path of Ares)
  • Hephaestus the Blacksmith of the Gods
  • Automaton
  • Hero of the Trojan War (Post-Typhon)
  • Fallen Hoplite (Post-Typhon)
  • Bulwark of the Achaeans (Post-Typhon)
  • Friend of Achilles (Post-Typhon)
  • King of Ithaca (Post-Typhon)
  • Slayer of Monsters (Post-Typhon)
  • Leader of the Argonauts (Post-Typhon)
  • Argonaut (Post-Typhon)
  • Son of Poseidon (Post-Typhon)
  • Minotaur Captain (Post-Typhon)
  • Champion of the Gods (Post-Typhon)
  • God of the Underworld (Post-Typhon)
  • God of the Ocean (Post-Typhon)
  • God of the Sky (Post-Typhon)

Things to come
We are mostly just working on balancing the mod at this point, but a few more ideas include:
  • More dynamic interactions/events with the Greek gods.

Known Bugs
  • There is an issue which doesn't allow the mod to be used in an illwinter-hosted network game. To use this mod in multiplayer you'll need to host your own server using Hamachi or a similar service.

Please report any bugs you encounter to the Bugs discussion and I'll address them as soon as I can.
Popular Discussions View All (2)
24
1
7 Jun @ 7:56pm
Bugs
SnorkelwackJr
6
10 Mar, 2024 @ 4:47pm
Suggestions
SnorkelwackJr
70 Comments
Potatosarus  [author] 7 Jun @ 7:55pm 
Update 5.32 on May 21st seems to have entirely broken any monster requirements/restrictions attached to the farsummon ability. Unfortunately, this is a large part of this mod. We've contacted Illwinter games about fixing it, but there isn't much we can do from our side without refactoring the whole mod and how much of it works. Due to this bug you may see the following problems:

- Incorrect statues being summoned when requesting patronage
- May randomly summon Typhon unchained
- Might just get soft locked due to some other farsummon bug

We're super sorry about this and we'll keep seeing if we can get the devs to fix this or find some suitable workaround. Until then, just save-scum a bit if you're going to use this to try and get the right thing when using any ritual with farsummon.
mrcoolize 2 Jun @ 6:11am 
I play on empire and the biggest world size all the time, their late game is slower to get to as well as being more overwhelming. They get easily destroyed by factions with strong late game units with huge spells like demonologist, necromancer and tribal king for example. A lot of factions have their late game when you didn't even reach it with Spartans. IMO one of their biggest disadvantage is being unable to change the terrain or build stuff like the Senator or Baron who uses the same kind of strategies as Spartans army wise.
SnorkelwackJr  [author] 1 Jun @ 11:16pm 
Hey mrcoolize, all of those bugs you're citing appear to be recent developments. My guess is they are the result of modding regressions introduced by the recent May 21st update to COE5. I'll take a look and resolve them when I have time.

The one feature you mentioned that isn't a regression is the training ground range. The balance for it absolutely depends on the world size and society/era you're playing in. If towns and city are plentiful, then they are abundant. Otherwise, you may want to bolster your armies using Perioikoi or Helots until you can request a god's patronage. In my own testing, I felt it was a delicate balance but didn't feel weak. But I'm curious about what scenario you were playing. Do you know what society and world size you were on? Also, were you playing the vanilla game or also using the Complete Overhaul mod?
mrcoolize 1 Jun @ 3:33pm 
range of 7 square per training ground is insane with their slow spawn rate considering they also needs to near a town or city (and that spartans can't build any), summoning the patronage of Artemis and Apollo spawn a statue of Athena, the rituals for Hades, Zeus and Poseidon are always greyed out, if the priest die after using the patronage you are hardlocked on your units that resist magic (as spartans sucks at it) until someone destroy your statue (aka take the city of Sparta)

All in all a pretty lackluster mod where you will field a single type of unit until you ask Ares's patronnage (which seems to be the only one working properly somewhat)
jdr196 19 Feb @ 3:33pm 
Very flavorful. Would be cool to have other greek city states. The UI gets pretty cluttered with more than one temple. Maybe restrict it?
fabian 28 Jul, 2024 @ 6:03am 
Way to costly spartans and too slow spawn of youths
Feraa 20 Mar, 2024 @ 3:44am 
Ah, I enjoy the Desperado mod... Glad to see y'all are still working on it lol
Potatosarus  [author] 17 Mar, 2024 @ 2:48pm 
@Lupus its on our list of things to add to this mod when we get back to it. For now though, we're finishing up our Desperado mod and going to be starting another mod
Lupus 17 Mar, 2024 @ 2:30am 
are the titans pland to?
SnorkelwackJr  [author] 20 Feb, 2024 @ 4:39pm 
@MadJingoism There currently isn't any more content past the Olympian Gods. If you kill them, you get Zeus's weapon, which is really powerful, but the mod progression was designed to only reach that at the very end of a game. Basically, we anticipated a game pretty much being over if you can kill Zeus and his army.