Europa Universalis IV

Europa Universalis IV

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Fall of the Empire
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2.579 MB
12 Jan, 2023 @ 10:47pm
23 Aug, 2024 @ 10:43pm
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Fall of the Empire

Description
Check out the E.T. version here! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3094653581
Miss the old Liberation mod? Check out my civilization based mod: steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144844282

Sometimes an empire's fall is more interesting than it's rise.
This mod isn't just an anti-blobbing mod, it aims to simulate the rise and fall of empires and completely and entirely re-works civil wars and rebels.

Features
-Corruption mechanic overhaul. Corruption causes unrest, but reduces all power cost, increases estate loyalty, and also influence. This could help stabilize the empire.... or destroy it.

-tweaks to balance with unrest stability etc.

-Modifiers for the stage of an empire, and modifiers for things like Over-extension, that can cause bad situations to become worse.

-Rebels that occupy a province for long enough turn into a tag via event, which is a playable nation and you get the chance to switch over when the event fires.

-custom CB that causes occupied provinces to be annexed. CB is gained via the revolt event listed above.

-Auto-annex during civil war, causes civil wars to be fast and total. The requirements is that the occupied province is next to a province you already own, so there isn't bordergore.

-ruler stats can be devestating or lead to a new golden age.

-The great one approaches... every now and then, there is somebody of great skill in both politics diplomacy ruling and military, that can turn any backwater into a world superpower.... but that doesn't mean their empire will stay together afterwards.

-Leader traits are changed, bad traits like craven increase unrest.

-Governing capacity increases unrest, which along with the other mechanics means world conquest might very well be nearly impossible until later in the game.



Code is available at https://github.com/EmperorPalpatinate/Fall-of-the-Empire
For anybody that wants to make a sub-mod for ET or something.
Popular Discussions View All (5)
23
13 Jul, 2023 @ 8:42pm
PINNED: Suggestion box
ChaffyExpert
22
29 Jul, 2024 @ 2:05pm
PINNED: Bugs
ChaffyExpert
0
16 Jan, 2023 @ 5:03pm
PINNED: Height of the Empire.
ChaffyExpert
255 Comments
ChaffyExpert  [author] 28 Nov, 2024 @ 6:03pm 
I also plan on fixing things and bugs that come up for this one and the ET compatibility mod.
ChaffyExpert  [author] 28 Nov, 2024 @ 6:03pm 
I wanted to have a different system focusing on cultures and less on empire roleplaying. So if you want to check it out here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373143262 As i said this is more about seperatists than empires falling. For example countries can't just auto annex everything with a revolt war just their culture group or culture.
President Smart 14 Aug, 2024 @ 7:26pm 
I believe its an issue with fote2 accidentally triggering fote4 too much
President Smart 14 Aug, 2024 @ 6:34pm 
I'm also getting the war is won event spam
svenpai 9 Aug, 2024 @ 12:58pm 
To add on that: Some days ago I started getting the "The war is won"-event all the time, at least once a month. The inflation alone is killing me.
SeymourG 22 Apr, 2024 @ 11:06pm 
Thanks for the response and thought. For context, I'm playing multi-player with one other person primarily, and we both get it *constantly* -- granted, we are always at war, but I am very serious in that it has hit me thrice in one month on many, many instances. Have to bump out of MP, into SP, open console, and unwreck everything. It seems to be really heavy on firing late-game, or perhaps it's that 70+ province requirement that we finally reach. I don't know. Maybe just increasing the mean time from 1 year, since that still makes it quite capable of triggering as soon as it wants to.
It's like the amped-up version of getting "Comet Sighted" twice in a year. Maybe besides increasing the mean time, you could make it only fire if your country is in dire straits? Or if unrest is high, giving peasants a reason to whine? Etc.
Thank you again for this mod and all you do. These few things I've mentioned are aggravating but obviously the mod is still worth it overall since we carry on.
ChaffyExpert  [author] 22 Apr, 2024 @ 10:56pm 
Yeah i think i could work on the balancing a bit, and i have ideas how based on another mod using similar mechanics from this mod.

That's weird, when i played the event didn't fire extremely often.
SeymourG 22 Apr, 2024 @ 10:43pm 
(2/2)
1) Fire multiple times in one month (preferably not even 1+ per year)
2) Didn't fire when you were actively winning a war. Seriously, it pops when I'm at 99% war score.
3) Didn't fire when my country is essentially perfect. Max stability/prestige/legit/power, 0 corruption/inflation, and yet it fires thrice in one month? In many different instances?
Once again, it's our favorite and least favorite mod all at once, and this single event is about 80% of our grief. Seems bugged to hell since the event trigger *seems* to intend to not fire unless you're doing rather poorly.
SeymourG 22 Apr, 2024 @ 10:42pm 
(1/2)
Oh, and I was going to keep this part out, but we REALLY REALLY hate the Event "War Never Ends" (fote_empire.1) as it is immensely painful and quite often fires 3 times in one month for me. Instant run ender without popping open the console. Each time it fires, it hits you with -1 stab, +2 war exhaust, -10 legit, and +2 inflation. Cue that hitting you 3 times in *one month* will instantly trigger multiple severe negative modifiers also added by this mod, i.e., Unloyal Peasants/Army/Subjects/General, which will snowball instantly into Imperial Crisis and end your run.
I wouldn't have a problem with this event if it didn't:
SeymourG 13 Apr, 2024 @ 8:43pm 
(2/2) Also, being able to help save your vassal/colony from imploding would be nice too (particularly the latter).
Overall, it's our favorite and least favorite mod. Makes things significantly more interesting in a way that'd be hard to live without now, but ruins many runs in ways that seem completely arbitrary/unfair/unexplained. Some tooltips or even an in-game guide would go a long way to making things not feel... RNG. Thank you for all the work you do, OP.