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It's like the amped-up version of getting "Comet Sighted" twice in a year. Maybe besides increasing the mean time, you could make it only fire if your country is in dire straits? Or if unrest is high, giving peasants a reason to whine? Etc.
Thank you again for this mod and all you do. These few things I've mentioned are aggravating but obviously the mod is still worth it overall since we carry on.
That's weird, when i played the event didn't fire extremely often.
1) Fire multiple times in one month (preferably not even 1+ per year)
2) Didn't fire when you were actively winning a war. Seriously, it pops when I'm at 99% war score.
3) Didn't fire when my country is essentially perfect. Max stability/prestige/legit/power, 0 corruption/inflation, and yet it fires thrice in one month? In many different instances?
Once again, it's our favorite and least favorite mod all at once, and this single event is about 80% of our grief. Seems bugged to hell since the event trigger *seems* to intend to not fire unless you're doing rather poorly.
Oh, and I was going to keep this part out, but we REALLY REALLY hate the Event "War Never Ends" (fote_empire.1) as it is immensely painful and quite often fires 3 times in one month for me. Instant run ender without popping open the console. Each time it fires, it hits you with -1 stab, +2 war exhaust, -10 legit, and +2 inflation. Cue that hitting you 3 times in *one month* will instantly trigger multiple severe negative modifiers also added by this mod, i.e., Unloyal Peasants/Army/Subjects/General, which will snowball instantly into Imperial Crisis and end your run.
I wouldn't have a problem with this event if it didn't:
Overall, it's our favorite and least favorite mod. Makes things significantly more interesting in a way that'd be hard to live without now, but ruins many runs in ways that seem completely arbitrary/unfair/unexplained. Some tooltips or even an in-game guide would go a long way to making things not feel... RNG. Thank you for all the work you do, OP.
Another issue is just that the annex occupied provinces option can create awful border gore especially if the occupied provinces arent connected. I feel like the annex occupied provinces option shouldn't be a thing because it will annexed within a month anyway. Or maybe it should just be tweaked to only annex occupied provinces with a land connection to the annexing country.
has_marines = yes
back to the base_values section in static_modifiers file fixes this. Not sure why it was gone
I ask because I want to use this mod as part of a ck3 converted save, how well would it work if at all?
Check out my new mod! It operates like Liberation and Liberation+ did but it's updated and uses Fall of the Empire's rebel mechanics (meaning you can play as successor states.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144844282
Furthermore, I discovered that this mod seems to break the byzantine pronoia vassal type, It simply removes the diplomatic option entirely, that being said I do have a million other mods, but none of them seem to do this, only this one
But I find myself confused about what triggers some modifiers and events, Its a lot of trial and error and good old practice, but I would seriously like to know what makes things trigger, Im mostly blind...
I suggest checking it out.
https://youtu.be/JldRlBaFcbQ
Now i just got to figure out what to call it
I believe this is part of the reason for AI collapses too before i gave them a temporary minor buff