Portal 2

Portal 2

51 ratings
No Elements: Luna
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
13.478 MB
14 Jan, 2023 @ 8:34am
1 Change Note ( view )

Subscribe to download
No Elements: Luna

In 2 collections by klaus.sfc01
Klaus.sfc01's No Elements collection thing
8 items
Klaus.sfc Best Of
22 items
Description
first map of 2023 i guess i tried making a no elements map and i am happy? idk if it's good for a no elements map but yeah difficulty is usual for an no elements map. no glitches,cheats,bunnyhopping or any speedrun tactics needed to solve this map if something feels unintended it is. have fun :)
27 Comments
klaus.sfc01  [author] 14 Jun @ 8:15am 
@Mavik i get that alot, i can see everything just fine, but i am playing on a laptop where you can control the screen brightness so that makes it difficult for me to see how much light to add, especially here where i wanted to have this sorta night astethic.
Mavik🏹 14 Jun @ 7:39am 
Why would you make the map so unlit and blue? You can't see almost anything!
zigzagtenniscoe 19 Jul, 2024 @ 4:42am 
Blindrun
The aesthetics/music alone make this a top 5 NE chamber for me. I like how the longer angled panel structure allowing for retaining 4-block-height momentum was used twice with the third panel in the first set. Whereas it looks like a mere escape route, it serves a far more important purpose! I don’t know how the usefulness of the floor/ceiling area at the end of the map eluded me the first time.

All in all, this is a very cool implementation of the angled panel momentum conservation mechanic. Though I did miss the high platform above the grate wall for a bit -- maybe some signage pointing up there wouldn't have hurt.
zigzagtenniscoe 19 Jul, 2024 @ 4:39am 
It’s unfortunate how some people’s displays (like Hazellius’) aren’t quite up to the task of handling low-light maps like this. The ledge boundaries were a little hard to see but I made sure to keep my distance, just to be safe. I didn’t even know there was goo in this map until I looked a little more closely at one pit 😅I would also say that the high ledge at the beginning of the last area should have been highlighted more, because I kind of discovered it by accident - and it is a vital piece of the puzzle. But other than that, no complaints from me about the low levels of lighting personally. It does make me wonder if those who go for this kind of aesthetic should… maybe just make things a little brighter for the people with inferior displays/settings though. Balancing the intended aesthetic with those sorts of considerations isn’t very easy though, and it’s easy for even pros to fuck up, so I can understand.

Difficulty: 3.5/10
Enjoyed: 8/10
Corvus 29 May, 2023 @ 3:53am 
I can agree with Hazellius. Not the Point with i couldnt see anything. I mean with giving hints with lights so the player can better see where to go and what to do. Short and mid difficutly map.
Thumbs up. :cupup:
Nobody No-One 16 May, 2023 @ 12:50pm 
I agree that it was quite dark on my display, but it was a fun little No Elements map. Thumbs up.
Hazellius 10 May, 2023 @ 4:01am 
@klaus.sfc01 It's all good. Just trying to give constructive feedback :)
klaus.sfc01  [author] 9 May, 2023 @ 9:40pm 
@Hazellius yeah i hear that alot it seems to be a PC thing though i am using a laptop on high brightness because of the light shining into my room and there you don't notice how it would look for people with low brightness settings. I apologise
Hazellius 9 May, 2023 @ 3:03pm 
A decent No Elements map and a lovely aesthetic. I just wish you had placed your lighting much much better. Even at max brightness at night on my screen it was unpleasant to navigate because there are barely any strategically placed lights. I kept falling into goo pits that I couldn't see (and even when I knew they were there, I fell into them because I couldn't see the ledge), and twice I got stuck simply because I couldn't see an essential throughway.

A good low light map is possible to make, but it requires a good handle on directing a player's eyes to what they need to see, like places they need to look up or need to know that it's possible to go there, and especially to emphasize ledges that drop the player into hazards. I'd highly recommend fixing it, because the gentle blue hues look great and are pleasing to the eyes. It even makes me want to learn how you did it so I could make an RBG lighting puzzle map
Mr Fab 16 Apr, 2023 @ 10:50am 
Fun no elements puzzle :steamthumbsup: Not too hard