Arma 3
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APR Attach Flag
   
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Data Type: Mod
File Size
Posted
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8.977 KB
14 Jan, 2023 @ 10:34am
29 Aug, 2024 @ 9:20am
2 Change Notes ( view )

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APR Attach Flag

Description
You can attach flags to vehicles (cars, boats, etc.) from ACE Interaction. You can choose a flag from a list. The list is automatically populated with the Sign flag (flagpole objects) that can be placed in the editor.

Requires Zeus Enhanced (because it works by calling ZEN functions)

Does not work on models that do not have a slot to display a flag. (That is, it works fine on almost all vanilla vehicles, but not on some mods)

This is a personal mod that I use on my server, so I don't know if I will fulfill your request.

Server signed by request.
Feel free to include it in your modpack or modify it.
12 Comments
Apricot_ale  [author] 15 Jun @ 4:57am 
this mod is client side but zeus enhanced is no idea
Freeman 15 Jun @ 4:02am 
is needed both server side and client side
Apricot_ale  [author] 5 Mar @ 7:48am 
ASK CHAT GPT
lbw55white 5 Mar @ 2:31am 
?the meaning?
I couldn't understand how to use this code
Apricot_ale  [author] 4 Mar @ 6:43pm 
params ["_target"]; //_target is vehicle
private _logic = createVehicle ["Weapon_Empty", getPosATL _target, [], 0, "CAN_COLLIDE"];
_logic attachTo [_target, [0, 0, 0]];
[_logic] call zen_modules_fnc_moduleAttachFlag;
lbw55white 4 Mar @ 1:13pm 
work without ACE?
I really don't want use ACE......
Apricot_ale  [author] 29 Aug, 2024 @ 9:16am 
ok
✪ ReHeRツ 29 Aug, 2024 @ 8:44am 
could you sign your mod please, so we can use it on a public multiplayer server without worrying that someone uses it to execute malicious scripts? :)
Apricot_ale  [author] 27 Jun, 2023 @ 3:58am 
Doesn't work in editor. This is a simple addon that calls ZEN modules from ACE Interaction during missions.
I didn't add any new scripts or modules just by opening ZEN's Attach Flag module from the ACE interaction.

If you want to put any flag on a vehicle, you can easily refer to it by looking for any flag in the editor, placing it, naming it flag_1,
and writing the syntax
setFlagTexture flagTexture flag_1
in any vehicle's init.
This is the method I personally recommend.
jahq44 26 Jun, 2023 @ 3:10pm 
This work on eden editor?