Arma 3
APR Attach Flag
12 Comments
Apricot_ale  [author] 15 Jun @ 4:57am 
this mod is client side but zeus enhanced is no idea
Freeman 15 Jun @ 4:02am 
is needed both server side and client side
Apricot_ale  [author] 5 Mar @ 7:48am 
ASK CHAT GPT
lbw55white 5 Mar @ 2:31am 
?the meaning?
I couldn't understand how to use this code
Apricot_ale  [author] 4 Mar @ 6:43pm 
params ["_target"]; //_target is vehicle
private _logic = createVehicle ["Weapon_Empty", getPosATL _target, [], 0, "CAN_COLLIDE"];
_logic attachTo [_target, [0, 0, 0]];
[_logic] call zen_modules_fnc_moduleAttachFlag;
lbw55white 4 Mar @ 1:13pm 
work without ACE?
I really don't want use ACE......
Apricot_ale  [author] 29 Aug, 2024 @ 9:16am 
ok
✪ ReHeRツ 29 Aug, 2024 @ 8:44am 
could you sign your mod please, so we can use it on a public multiplayer server without worrying that someone uses it to execute malicious scripts? :)
Apricot_ale  [author] 27 Jun, 2023 @ 3:58am 
Doesn't work in editor. This is a simple addon that calls ZEN modules from ACE Interaction during missions.
I didn't add any new scripts or modules just by opening ZEN's Attach Flag module from the ACE interaction.

If you want to put any flag on a vehicle, you can easily refer to it by looking for any flag in the editor, placing it, naming it flag_1,
and writing the syntax
setFlagTexture flagTexture flag_1
in any vehicle's init.
This is the method I personally recommend.
jahq44 26 Jun, 2023 @ 3:10pm 
This work on eden editor?
Apricot_ale  [author] 20 Jan, 2023 @ 2:36am 
Maybe works client side
Dead_Head_Larry 19 Jan, 2023 @ 9:57pm 
Is this client-side or server-side?