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[DISCONTINUED]Arcamalian Races 1.5
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.979 MB
14 Jan, 2023 @ 4:35pm
27 Dec, 2024 @ 6:35pm
8 Change Notes ( view )

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[DISCONTINUED]Arcamalian Races 1.5

In 1 collection by KRR
KRR's RimWorld Mods
6 items
Description
April 3, 2024 Face graphic change patch has been released! Subscribe from here

Notice
From the old mod, there are changes such as race characteristics, item creation methods, and item effects. Please note that save data is not compatible. Feel free to comment if you have any questions.
Also, since this mod was created for personal use, there may be some parts that are not balanced. Please note.
It is difficult to continuously update this mod, but I will do my best to fix bugs, so please feel free to let me know if you have any concerns.

To mod developers, patch developers and translation authors
Many defNames have been changed from the old mod. I apologize for the inconvenience, but please check the defName in this mod just in case.

Overview
Add the "Arcamalian," a race of beast-eared humans based on various animal motifs.
Also, one faction made up of Arcamalians will be added.

Characteristics of the Arcamalian entire race
  • Slightly higher market value and beauty than humans
  • Human cochlear implants cannot be installed (Arcamalian ears can be installed)
  • Moves a little faster than humans (Leporidia is especially fast)

Currently, 3 subspecies of Arcamalian have been identified. Each has a unique race name and different strengths and weaknesses.

Leporidia : rabbit-like race.
+ Easy to get the traits that the movement speed becomes faster
+ Less trap spring chance
+ Faster plant work and higher yields
+ Faster general labor speed (making stone blocks, making chemfuel, burning items, tailoring clothes, creating art, smithing armor and weapons, smelting slag, etc.)
+ Faster mechanoid shredding and more resources available
+ Advantage in trade and negotiation
- Slower construction and mining
- Low HP of each body part

Ursushang : bear-like race.
+ Easy to add tough trait
+ Slightly more HP in each body part
+ Can haul a lot at once
+ Increased mining speed and yield
+ Faster construction
+ Fast cooking speed and butchery speed
- Slower recovery of rest gauge
- Low negotiation ability and disadvantageous in social and business
- Slower research and hacking

Vulpadie : fox-like race.
+ Easy to immunize and heal wounds quickly
+ Faster research and hacking
+ Faster treatment / surgery and good quality
+ Faster drug synthesis and drug cooking
+ Faster general labor speed (making stone blocks, making chemfuel, burning items, tailoring clothes, creating art, smithing armor and weapons, smelting slag, etc.)
+ Psycast-related abilities are superior to humans
- A little higher mental break threshold
・ Highly psychic sensitivity
・ The appearance rate as a refugee / slave / wanderer is lower than that of other Arcamalians
・ Many Vulpadie dislike other races (including Leporidia and Ursushang)

Explanation of Arcamalian races
Their ancestors were originally humans living on the earth, but over the years of 3000 years, they have incorporated the characteristics of various animals into the human body. Some seem to have awakened to paranormal powers in the process of their evolution.
Throughout their long history, they have been involved in conflicts and persecuted many times, but their lineage has not been interrupted. Because they had physical abilities that surpassed humans and a wealth of knowledge that was passed down from generation to generation.
Eventually, they became as large as humans, scattered in various star areas of the universe, and formed communities of various sizes.
Even in this era, they "Arcamalian" live somewhere in the vast universe, hoping for eternal prosperity and peace.

Required mod

Recommended mods

Compatible mod
  • [NL] Facial Animation - WIP…Face graphics change without patch.
    It is also compatible with other face graphic change mods and body graphic change mods.

Q&A
Q:Do you have Combat Extended Patch? or Do you have any plans to make it?
A:Sorry, there is no CE Patch. I have no plans to make it since I don't use CE. If anyone can make it, I'll leave it to that person.

Q:I got an error.
A:Sorry to trouble you, but first check if the same thing happens in the environment of Core, HAR and this mod only. If so, please let me know.

Q:Is this really such a specification?
A:Same as above. It may be caused by a modding conflict, so I apologize for the inconvenience, but I would appreciate it if you could check it for yourself.

Credit
xmls & textures : KRR

This mod is free to modify as long as it is within the scope of the individual. Please refrain from redistributing this mod.
You are free to create patches and translations for this mod. I would appreciate it if you could let me know when you publish what you have created, but it is not compulsory.

This sentence was machine translated from Japanese.
10 Comments
Vexacuz 8 Jul @ 9:00pm 
Will you update to 1.6 ?

New dlc is not horror themed.
KRR  [author] 17 Apr, 2024 @ 12:20am 
I have something to apologize to everyone. I don't like horror themes or grotesque things, so I have no intention of getting the Anomaly DLC (at least for now). Therefore, even if some kind of problem occurs due to Anomaly DLC or a mod created using Anomaly DLC's functions, there is a very high possibility that we will not be able to fix it. I'm sorry.
KRR  [author] 26 Mar, 2024 @ 2:52am 
@nikolai-gogol
コメントありがとうございます。励みになります。新しくコロニーを作るときが来ましたら是非楽しんでください!
nikolai-gogol 25 Mar, 2024 @ 8:52am 
ローカル化してプレイ中のコロニーがあるので移行できてませんが、1.5対応と遺伝子追加うれしいです。
KRR  [author] 19 Mar, 2024 @ 1:07am 
Change log March 19, 2024
-Temporarily compatible with RimWorld 1.5. Accordingly, the mod title has been changed.
- (Applicable only when introducing Biotech) Added 3 types of xenotypes. Each race has its own xenotype.
- Some descriptions have been corrected so that patches that will be released in the future can be applied.
- This work is still in progress.  
-Balance adjustments were made.
- Adjusted the number of materials required to create the Elixir of Paradise.
- Some notations have been corrected.
- To make it easier to identify the backstories added with this mod, I added "Arca" to the beginning of the backstories.
- Changed the folder structure.
KRR  [author] 18 Apr, 2023 @ 6:43pm 
@Vexacuz I apologize for any inconvenience caused. As I said, there is no problem in my environment. As you said, it would be a good idea to try reducing the number of mods used. I apologize for the inconvenience and thank you for your patience.
Vexacuz 18 Apr, 2023 @ 11:08am 
I started using just 1.4 ? But yeah, saved characters in the character creator list do not load, specifically i saved a leporidea in the list and he does'nt crop up. I will try with less mods later, but i never had this issue with any other race. Otherwhise they can be edited normally, but you have to do from scratch each time.
KRR  [author] 17 Apr, 2023 @ 8:47pm 
@Vexacuz I tried lightly in this environment and was able to use the Character Editor without any problems. Just to be sure, you did not try to load the save data of the 1.3 version, right? This mod has no internal connection to the 1.3 version of the mod of the same name, and Arcamalians from the 1.3 version cannot be called in 1.4. Sorry.
Vexacuz 17 Apr, 2023 @ 10:21am 
Hello. For some reason, Character-Editor does'nt like this mod. It does'nt break saves or anything but saved Accamalians will refuse to load at all.In a similar fashion, They won't load trough race selection in the editor either. Only randomizer works.
KRR  [author] 21 Jan, 2023 @ 3:50am 
Change log
・Adjusted the time required for the recipe to dilute undiluted Leporimin and the recipe to produce Idaten Max. The former will be faster, while the latter will take longer.
・Adjusted the tree of arcadia yields. 50 → 25