RimWorld

RimWorld

162 ratings
Combat Extended Launchers
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.947 MB
16 Jan, 2023 @ 2:54pm
23 Nov, 2024 @ 12:06pm
5 Change Notes ( view )

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Combat Extended Launchers

Description
A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended! This pack is focused on launchers which aren't as easy to find on the Workshop as, say, the Javelin or historical RPGs and recoilless rifles. I did my best to make each launcher feels unique and good at something so as to avoid bloat, but feel free to drop any suggestions/feedback regarding balance or future content :D

Launchers of the same category (disposable or reusable) were balanced to be the best at some niche:

Disposable
- MATADOR: a longer range alternative to the M72 LAW. Very accurate, but bulkier and more expensive to craft.
- RPG-28: very quick to aim and deals tremendous damage against thick armour, but it has a shorter range than its peers and is heavier than bricks. Ideal for snapshots against heavy mechs, as long as you're careful with the shrapnel!
- M141: a dedicated anti-building launcher. Upon impact, its warhead creates a fragmentation cone that can damage or destroy a second layer of infrastructure.

Reloadable
- SMAW: ideal for long-range, precise shots (snipe those Centipedes!), but slow to reload.
- RPG-32: a jack-of-all trades that's cheaper and more practical to carry around than the SMAW (lighter and less bulky), but doesn't shoot as far.

Sadly, this mod was designed for CE and is not compatible with vanilla - for the time being, at least...

Credits:
- Offworld Industries[www.offworldindustries.com] for the rocket launch sounds, which were obtained from Squad.
- Combat Extended for the reused SMAW HEAT projectile and fragment textures.
60 Comments
Kubqb 27 Jul @ 3:03pm 
Whats the update @flynn
flynn 22 Jul @ 1:07am 
I'm going to test it out on 1.6 and will report any issues I encounter, godspeed
pandarreehh 11 Jul @ 5:20pm 
hai, update for 1.6 please <3
Tonas  [author] 23 Nov, 2024 @ 12:06pm 
Just added the 1.5 version tag :steamthumbsup:
irrelevantredundancy 11 Oct, 2024 @ 4:51pm 
@Just, @freXamp, @ McLets: Thanks for the responses, guys.
McLets 9 Oct, 2024 @ 5:25pm 
still creates an error upon loading a mod without 1.5 in its file, but adding it manually makes it go away, I think.
freXampl 2 Sep, 2024 @ 4:04pm 
I also confirm that the mod still works.
Just 1 Sep, 2024 @ 3:37am 
I also *very* briefly checked what is new in 1.5 for modding ( https://rimworldwiki.com/wiki/Modding_Tutorials/RimWorld_1.5_Mod_Updates ) and didn't find anything, which will affect this mod.
And this mod is XML mod, so no assemblies too
Just 1 Sep, 2024 @ 3:34am 
I have checked all of the launchers. They seem to be completely OK with 1.5.
irrelevantredundancy 24 Aug, 2024 @ 10:53am 
Just checking in, does anyone have input on if this works well with 1.5? I'd like to change the version info in the 'about' file if it does.