Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And this mod is XML mod, so no assemblies too
In CE, weapons had their bulk calculated according to the formula (length in meters * 10), whereas ammo - including canisters for reusable launchers - uses a more complicated volumetric estimate. This is *fine* when the ammo is small, but results in rockets having wildly inflated bulk values compared to their launchers. After two days of playing around with formulas, I came up with a more sensible way of calculating the bulk of rocket launchers and respective ammo, using the M72 LAW bulk of 6.3 as a reference.
The new formula should hopefully yield more forgiving and, above all, coherent values. I also took the liberty of recalculating and patching in new bulk values for the RPG-7 from CE Guns and the Carl Gustaf from Gun Nut. The XML error fix and the new bulk values will be uploaded tomorrow!
In any case, I tried to translate some of the advantages of reusable launchers IRL to this mod, namely the higher range and accuracy allowed by non-discardable optical elements. I'll see what else can be done to improve balance, though.
Also many thanks to the previous commenters who found errors in the XML; I'll push a fix ASAP!
@tanitanino, you can do it also temporary yourself. Modify file "<...>\steamapps\workshop\content\294100\2919231977\Defs\ThingDefs\M141.xml".
Either remove or comment the line 118. Commented:
<!-- <explosiveRadius>1.5</explosiveRadius> -->
https://gist.github.com/HugsLibRecordKeeper/f9e0702f2224126380f1b34321aa617f
Thanks!
After reading some comments and doing some soul-searching, I found the SMAW was vastly preferred over the other launchers due to its exceptional range, so the RPG-32 was made cheaper to craft, less bulky and had its range slightly increased. At the same time, the MATADOR and RPG-28 also had their ranges increased a wee bit - in the latter's case due to its dangerous fragmentation cloud.
I think 40x53 is exclusively used by Combat Extended: Attachments' "AK-47 with GP25" and a couple of mods that add stationary launchers. Gun Nut - Ukrainian Firearms is one.
Thanks for the suggestions! I was thinking about adding something like the Panzerfaust 3 (provided I find a good spot for it on my stats sheet) or reusable rocket launchers, but grenade launchers could also be a good idea 👀 are the 40x53 nades used by any CE mod that you know of?
@变成光守护天依小姐
Awesome, thanks for finding the typo! I can push a quickfix today or tomorrow 😀
<defName>CE_Launchers_RPGThirtyTwo</defName>
<label>RPG-32</label>
<description>A heavy and reusable rocket-propelled grenade launcher. While bulky, the RPG-28 is an extremely useful weapon when dealing with mechanoids and other heavily-armored targets.</description>
It Should be RPG-32 not RPG- 28
---
Hmmm, it's hard to find any good ideas that aren't already in Harkon's future Gun Nut - Launchers & Explosives. Would love to see the RG-6 grenade launcher, the Russian version of the Milkor MGL that fires 40x53mm grenades. It would integrate well with CE: Attachments.
Other than that, maybe something like a Konkurs/TOW would be cool. It could have an extremely high Aiming Efficiency (to represent the guidance), but cost Advanced Components in its ammo. Or it could use the Guided Shot framework from the Vanilla Psycasts Expanded patch?
Again, thanks for this mod!
---
Gun Nut spreadsheet: https://docs.google.com/spreadsheets/d/1hALsL_c0q-UoS-iV4tKlJ1O--8PLKFDU6rPjiW-cC5A/edit#gid=1184816459