Barotrauma

Barotrauma

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Pockets Superiority
   
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2.030 MB
17 Jan, 2023 @ 6:56am
1 Mar, 2023 @ 9:08am
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Pockets Superiority

Description
Have you ever wondered what is the most important invention in the history of mankind? The fire? The wheel? Printing press? All wrong! Pockets — that's what made a person truly tower over mindless beasts and even nature itself! Pockets have made man free from the eternal need to shove his belonging in every cranny and nook he can find! Pockets is what separates the real man from the lowly chaff! And now you also can show your noble origins to those dirty outpost dwellers! Submariners supreme!

What this mod about?
It adds job outfit with pockets to make things a little bit better.
  • overrides vanilla job outfit to add basic pockets (role specific)
  • adds two custom tiers of outfit with better and deeper pockets, slightly improves resistances
  • adds custom made Medical Officer's outfit to somewhat balance changes and counteract injustice
  • adds Senior Assistant uniform for fun and sus
  • adds upgrade to Toolbelt
  • custom slots have a nice hand made icons which should help you figure out what you can hold there
  • also, sometimes you can put unexpected items into pockets, some of them fit form, other purpose...

A bit more specific about job outfits:
  • Despite difference in their world view in the end all Captains quite similar, they smoke cause their crew makes them nervous and they wouldn't put douwn offered cigar even if normally they'll prefer tobacco pipe, sometimes they drink, sometimes they beat negligent assistants with stick or batom. They tend to carry hanguns, exact type is personal preference, some prefer exotic guns, other — bigger ones. Also, sometimes they can discover that they can shove unusual items in the pockets.
  • Security officers is one of the most diversified group. Commandos tend to run around a lot, abuse chemicals, stab, beat, shoot blow up and decapitate people. Also, in the end they maintain order like any other guard by stunning and cuffing troublemakers. Security Officers basically do exactly that. Gunners tend to be more versatile, they carry medicine, mostly blunt tools, simple guns and ammo. However in the end all Sec.Ofs tend to carry slightly heavier guns and ammo for bigger calibers.
  • Medical Doctors have an unplesant tendency to be divided into two types: 1st rush and try to save everyone, 2nd prefer their own safety and shoot those who they think unsalvageable. Both types expected to carry antibleeding medication, opiates, painkillers and sometimes stimulants. Medical Doctors can be promoted to the Medical Officers. Unfortunately, this does not always improve their medical skills. Sometimes they start to shoot better and carry bigger guns.
  • Engineers used to carry different tools, reactor fuel and medications or electronics components.
  • Mechanics carry tools, welders, cutters and tanks. Fuel tanks. However more often than you may wish they mix things up and load oxygen tanks into wrong places. Like Engineers they can carry medications.
  • Assistants is an odd unch. They do what they like. They can carry tools, medicine and whatever else they want. Also, sometimes security can catch them with oddest things like rubber hammers, horns or... cianide shots "for personal use" they usually say. Senior Assistants even better at that.

  • Clowns. Clowns do clown thing but Royal Clowns is something else, they can performe some outstanding acts like tricksters of the past and "pull the rabbit out of thin air"

Warning! Overrides included!
Mod overrides base jobgear which makes it incopatible with other mods which do the same thing. Also, there is near 100% probability that this mod isn't compatible with mods which change body types and require custom clothing sprites.

Afterword
Blah-blah-blah... something rights... fair use and other nonsence... What's on the internet stays on the internet forever. So, you can feel free to look how it works and take those nice icons I've made. Whether to mention their author or where you got them from, I will leave it to your conscience.
8 Comments
doggosuki 1 Mar, 2023 @ 10:01am 
niiice :D
Prolbo  [author] 1 Mar, 2023 @ 9:57am 
Updated.
Clowns included. Don't ask them how they do their magic tricks.
Senior Assistant uniform added.
doggosuki 30 Jan, 2023 @ 5:00am 
great mod, is there any info on what each icon means? like with the assistant clothing, it has a hashed icon area, i tried sticking a bunch of random items in there but couldn't figure out what fits

p.s: do you think you'll add pockets for clown costume in the future? maybe the rare clown costume (uhh mother's providence or whatever it is called) could have some cool extra slot or something
Draconis🐊 20 Jan, 2023 @ 9:07am 
Yeah the idea is really solid and I get not liking the 1x3 vs 2x2 cube and 2x3 rectangle, The ammo slots are really tricky and when I messed with them previously I dropped several dedicated ammo pockets for holsters that could hold a generic pistol and some ammo tags. As there is no modders standard right now.

What I would suggest is using the following string
descriptionidentifier="True(or yes it isn't picky)" description="This uniform has X Y Z pockets"
That way you can give a neat write up for the uniform and expressly say what it can and cannot hold if it isn't obvious and highlight changes in upgrades.

Now personally I feel like the ++ versions should just all be replacers for all the various ingame uniforms that or tie the ++ upgrade to some sort of talents or rare materials as it just takes fiber and plastic to manually upgrade everything which is just introducing busy work at the fabricator to grind all the upgraded uniforms.
Prolbo  [author] 20 Jan, 2023 @ 7:01am 
@Draconis🐊,
1 Game doesnt allow item inventories (mobile containers?) to be wider than their height.
2 Game doesn't like that much 3 slots inventories and "straightens" them.
3 Hazard stripe is stopgap for issue N1 and arent supposed to take anything, also, I may have taken some liberties for my own amuzement.
4 Yes-yes, they are extrimely based and/or arbitrary as I wanted them to be or imagined and may not play nice with mods.

With that said I prefer to think that I'am not unresonable and open to suggestions. If you point exact mods you wish compatibility with, I may take a look and incorporate fitting items. Howewer, you should keep in mind that if items in said mod deviate too much from intended purpose of the uniform's pockets or said mod overhauls too much of the game that it'll make uniforms incompatible with the main game... Well, there is always compatibility overrides, but I may not have time for them.
Draconis🐊 19 Jan, 2023 @ 6:23pm 
Went through and checked this mod out. Some minor issues, ammo tags are limited and don't cover many common mods such as Enhanced Armaments and Vanilla Weapons Overhaul. Some of the pockets on default uniforms are very arbitrary as captains have pipe or cigar slot the + version allows for both. Hazard stripe slot accepts seeds for some reason but is blocked off to denote it opens on upgrade?

Seems neat lot of ideas and nice custom graphics but it adds a lot of crafting items to fabricator.
Prolbo  [author] 18 Jan, 2023 @ 7:50am 
extremely based
Noble 18 Jan, 2023 @ 6:16am 
based mod