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Clowns included. Don't ask them how they do their magic tricks.
Senior Assistant uniform added.
p.s: do you think you'll add pockets for clown costume in the future? maybe the rare clown costume (uhh mother's providence or whatever it is called) could have some cool extra slot or something
What I would suggest is using the following string
descriptionidentifier="True(or yes it isn't picky)" description="This uniform has X Y Z pockets"
That way you can give a neat write up for the uniform and expressly say what it can and cannot hold if it isn't obvious and highlight changes in upgrades.
Now personally I feel like the ++ versions should just all be replacers for all the various ingame uniforms that or tie the ++ upgrade to some sort of talents or rare materials as it just takes fiber and plastic to manually upgrade everything which is just introducing busy work at the fabricator to grind all the upgraded uniforms.
1 Game doesnt allow item inventories (mobile containers?) to be wider than their height.
2 Game doesn't like that much 3 slots inventories and "straightens" them.
3 Hazard stripe is stopgap for issue N1 and arent supposed to take anything, also, I may have taken some liberties for my own amuzement.
4 Yes-yes, they are extrimely based and/or arbitrary as I wanted them to be or imagined and may not play nice with mods.
With that said I prefer to think that I'am not unresonable and open to suggestions. If you point exact mods you wish compatibility with, I may take a look and incorporate fitting items. Howewer, you should keep in mind that if items in said mod deviate too much from intended purpose of the uniform's pockets or said mod overhauls too much of the game that it'll make uniforms incompatible with the main game... Well, there is always compatibility overrides, but I may not have time for them.
Seems neat lot of ideas and nice custom graphics but it adds a lot of crafting items to fabricator.