Barotrauma

Barotrauma

Pockets Superiority
8 Comments
doggosuki 1 Mar, 2023 @ 10:01am 
niiice :D
Prolbo  [author] 1 Mar, 2023 @ 9:57am 
Updated.
Clowns included. Don't ask them how they do their magic tricks.
Senior Assistant uniform added.
doggosuki 30 Jan, 2023 @ 5:00am 
great mod, is there any info on what each icon means? like with the assistant clothing, it has a hashed icon area, i tried sticking a bunch of random items in there but couldn't figure out what fits

p.s: do you think you'll add pockets for clown costume in the future? maybe the rare clown costume (uhh mother's providence or whatever it is called) could have some cool extra slot or something
Draconis🐊 20 Jan, 2023 @ 9:07am 
Yeah the idea is really solid and I get not liking the 1x3 vs 2x2 cube and 2x3 rectangle, The ammo slots are really tricky and when I messed with them previously I dropped several dedicated ammo pockets for holsters that could hold a generic pistol and some ammo tags. As there is no modders standard right now.

What I would suggest is using the following string
descriptionidentifier="True(or yes it isn't picky)" description="This uniform has X Y Z pockets"
That way you can give a neat write up for the uniform and expressly say what it can and cannot hold if it isn't obvious and highlight changes in upgrades.

Now personally I feel like the ++ versions should just all be replacers for all the various ingame uniforms that or tie the ++ upgrade to some sort of talents or rare materials as it just takes fiber and plastic to manually upgrade everything which is just introducing busy work at the fabricator to grind all the upgraded uniforms.
Prolbo  [author] 20 Jan, 2023 @ 7:01am 
@Draconis🐊,
1 Game doesnt allow item inventories (mobile containers?) to be wider than their height.
2 Game doesn't like that much 3 slots inventories and "straightens" them.
3 Hazard stripe is stopgap for issue N1 and arent supposed to take anything, also, I may have taken some liberties for my own amuzement.
4 Yes-yes, they are extrimely based and/or arbitrary as I wanted them to be or imagined and may not play nice with mods.

With that said I prefer to think that I'am not unresonable and open to suggestions. If you point exact mods you wish compatibility with, I may take a look and incorporate fitting items. Howewer, you should keep in mind that if items in said mod deviate too much from intended purpose of the uniform's pockets or said mod overhauls too much of the game that it'll make uniforms incompatible with the main game... Well, there is always compatibility overrides, but I may not have time for them.
Draconis🐊 19 Jan, 2023 @ 6:23pm 
Went through and checked this mod out. Some minor issues, ammo tags are limited and don't cover many common mods such as Enhanced Armaments and Vanilla Weapons Overhaul. Some of the pockets on default uniforms are very arbitrary as captains have pipe or cigar slot the + version allows for both. Hazard stripe slot accepts seeds for some reason but is blocked off to denote it opens on upgrade?

Seems neat lot of ideas and nice custom graphics but it adds a lot of crafting items to fabricator.
Prolbo  [author] 18 Jan, 2023 @ 7:50am 
extremely based
Noble 18 Jan, 2023 @ 6:16am 
based mod