Dwarf Fortress

Dwarf Fortress

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University
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3.328 MB
17 Jan, 2023 @ 10:15pm
11 Feb, 2023 @ 5:34am
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University

Description
Adds a lot of workshops to have more variety in your fortress, while allowing for skill training.

- - -

Classroom : Knowledge acquisition, writing, prose, poetry, reading, critical thinking, logic, mathematics, astronomy, chemistry, geography.

Combat Arena : Throwing, wrestling, biting, striking, kicking, shield usage, armor usage, axe wielding, sword wielding, dagger wielding, hammer wielding, mace wielding, spear wielding, pike wielding, whip wielding, melee combat, miscellaneous object wielding, crossbow wielding, archery, blowgun wielding, military tactics, leadership, teaching.

Druid's Garden : Beekeeping, plant processing, planting, herbalism.

Hall Of The Forgotten : Intrigue, persuasion, negotiation, judging intent, lying, intimidation, conversation, comedy, flattery, consoling, pacifying.

Abandoned Inn : Dancing, music making, singing, keyboard instruments, stringed instruments, wind instruments, percussion instruments, poetry, speaking, comedy, prose.

Old Brewery : Brewing, plant processing, herbalism, pressing.
Old Butchery : Butchery, cooking.

Old Kitchen : Cooking, fish cleaning, cheese making.

Old Storage Room: Metalcrafting, stonecrafting, woodcrafting, tanning, bonecarving, weaving, sewing, leatherworking, dying, strand extracting, spinning.

Old Engineering Station: Siegecraft, siege operating, mechanics, pump operation, optics engineering, fluid engineering.

Marine Biology Office: Fishing, fish dissecting, fish cleaning.

Old Clinic: Diagnosing, wound dressing, surgery, bone setting, suturing, crutch walking.

Old Forge: Smelting, weaponsmithing, armorsmithing, furniture making, metalcrafting.

Abandoned Mill: Cheese making, milling, plant processing.

Abandoned Stoneworking Station: Mining, stonecutting, stone carving, stone engraving, masonry, stonecrafting.

Old Veterinary Laboratory: Animal training, animal care, animal dissection, trapping, milking, shearing, gelding.

Abandoned Maintenance Workshop: Woodcutting, carpentry, woodcrafting, bow making.

Old Gemcutter's Workshop: Gem cutting, gem setting, glassmaking.

Old Sculptor's Workshop: Pottery, glazing.

Royal Archive: Appraisal, organization, record keeping.

Agility Arena: Climbing, dodging, swimming, sneaking, tracking.

- - -

Will be updated for more functionality in the future and hopefully I will be able to consolidate them to a single tab.

Changelog : February 4th 2023 - Added agility arena and fixed minor graphic bug.
Changelog : February 11th 2023 - Fixed minor spelling error.
Popular Discussions View All (1)
2
21 Sep, 2023 @ 1:39pm
Mod conflicts
Mrcalzon02
87 Comments
refuses to load for me!
krz.ole 16 Jun @ 3:36pm 
After going into a submenu like farmer workshops or furnaces with you keyboard all the tabs become smaller (without the names), so it's possible to click what you want. Otherwise you can delete some lines from the entity injection file in the mod folder after you download, so that you leave the few you like (worked best for me, didn't cause errors when loading the save later on). Aside from that after some update lately I stopped seeing the workshop sprites - anybody also having this issue?
Itoshi Sae 5 May @ 12:49am 
To fix the issue where it UI overflows off the screen this is what I did:

Set "scale interface to fit grid height/width" to No

During the process of fixing it I also set the game to windowed, not sure if it affected the outcome or not.
Whole Grain Milk Prime 24 Feb @ 4:05pm 
cool concept but basically doesn't work
^-^ 3 Feb @ 11:33am 
I believe it is not possible to create new tabs for workshops as those are hard-coded.

Game always adds custom workshops to the UI.

Hiding them and implementing another way to select them would be only possible with DFHack, yet modtools/change-build-menu is broken since Steam release :(
Sputnik 16 Jan @ 5:21am 
seems abandoned, would be great if someone adopt over, fix and balance it

But not me, i'm too stupid
Theneoseraphim 4 Jan @ 5:42pm 
Wow this is unplayable right now.
Kraken 30 Nov, 2024 @ 8:42pm 
Yes please put these workshops in a sub-list
glassprismstudios 17 Nov, 2024 @ 5:02pm 
You should absolutely put these in their own sub-list in the workshop menu. I installed it and it overflows off the edge of the screen and I cant read half of the selections now.

Would love to try it out in a fort but the first one I made is practically unplayable because of this.:steamsalty:
Kituneki 9 Nov, 2024 @ 1:43pm 
something like this would actually be perfect for guild halls