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Set "scale interface to fit grid height/width" to No
During the process of fixing it I also set the game to windowed, not sure if it affected the outcome or not.
Game always adds custom workshops to the UI.
Hiding them and implementing another way to select them would be only possible with DFHack, yet modtools/change-build-menu is broken since Steam release :(
But not me, i'm too stupid
Would love to try it out in a fort but the first one I made is practically unplayable because of this.
Thanks for figuring it out.
I would like to create a pure decorative mod allowing to place items to add some content to the rooms and halls. May I use the assets from this mod in it? (ofc I will refer your mod in the description)
For example: the OLD ENGINEERING STATION ends up 1 tile to the right and 2 tiles down from where I place it.
Please please please, add a parent menu in the construction tab!
2) EXP Gain a little extreme, i agree. Maybe make it 1\4 or even lower
3) I vote for compability with floorless workshops, would be great
4) Submenu could be nice, but with shrinking by clicking blue text it is fairly playable
5) Maybe its only my problem or no, but positioning is misplased by 1 tile down. i can build it bottoms in wall and cant visualy align top right next to wall
But 2 things I would like to say:
1. This mod needs a big BIG nerf. As it is right now its just too boring and OP. I have set the XP amount the dwarf gets to 60 insted of 600. That is twice as much as adwarf gets for doing the normal job task. Maybe that is a bit too low but 600XP is justway too much.
2. Can we get a floorless version of the workshops somehow ? :D