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Douglas AC-47D Spooky by Uncle T
   
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Era: 1900s
Category: Military
Type: Plane
File Size
Posted
Updated
76.611 KB
18 Jan, 2023 @ 12:27pm
12 Jan @ 5:37am
3 Change Notes ( view )

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Douglas AC-47D Spooky by Uncle T

In 2 collections by Mean Green
WWII Aircraft by Uncle T
421 items
Post WW2 Aircraft
54 items
Description
FOR VERSION 1.3!

EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.

This is my version of the Douglas AC-47 Spooky.
It's a bit rough around the edges and definitley an approximation and not a 1:1 replica.

This close ground support gunship version of the C-47 used in the Vietnam war is armed with 3 x 7.62 mm General Electric GAU-2/M134 miniguns firing through the port windows. It was designed to provide more firepower than light and medium ground-attack aircraft in certain situations when ground forces called for close air support. It achieved this by circling the area and saturating it with bullets.

It has a crew of 7: pilot, copilot, navigator, flight engineer, loadmaster and 2 gunners.

Alt controls to fly.
W/S: Variable throttle.
S: Ground brake.
A/D: Ground steering/Yaw.
Up/Down arrow: Pitch.
Left/Right arrow: Roll.
X/Disable steering: Landing gear.
L/Headlights: Approach light.
B/Beacon: Fire in the left engine.
K/Hazard lights: Fire in the right engine.
Fire action 1/Num1: Gatling guns. Aim by looking left and centering the sight on your screen, or by using the camera sight.

Camera 1: Center gun sight.

NOTE! Be careful with turning too tightly for too long. If speed goes below 230 kph while in a tight turn the plane just starts freaking out and it's often impossible to recover - the plane just starts going off in all directions witn no logic to it. I'm guessing the "dynamic aerodynamics" is playing us a prank yet again. You have been warned!

This plane has been requested quite a few times but I've hesitated to build it simply because of the difficulty in Brick rigs to make round sloping shapes and still keep the inside of the fuselage resonable clear of intruding bricks, since there's no real point of having a transport plane with no cargo room, and also the very tricky thing to add working doors to those same shapes and still have it look reasonably like a C-47.
This version has the main cargo area, but the rear part of the cargo area is a bit tricky, at least for me, to keep "clean", and I really have no idea how to add working cargo doors with the limited set of scaleable pieces available in the game at the present, so the rear doors are sadly cosmetic. The small front door works but is too small for chunky boy Bob to fit through.
The nose also looks like a patchwork but that's as good as I have the energy and skill to make it and still have at least some space inside for a cockpit.
At least the new smaller actuators allowed me to recreate the folding landing gear rather decently. However the main part of the new small hinge actuator does not render at distances over like 10 metres so they seem to disappear at a distance. It's still there and it still works though it looks a but weird.

Feel free to edit, but if you re-upload publically in any way please acknowledge the original creation and creator.

Have fun!
11 Comments
Mean Green  [author] 12 Jan @ 5:37am 
EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.
If you don't get the updated version try to unsub and resub, this forces Steam to DL the file again locally.
Mean Green  [author] 19 Jan, 2023 @ 10:46am 
Apparently they first tried with 10 .30 cal machine guns using WW2 and Korean war ammo stocks but they were prone to jamming and produced to much smoke and gas and 10 of them still didn't provide the same amount of bullets 3 miniguns did so they switched as quickly as they managed to get new guns delivered.
Pz.kpfw.VI.B (Terra Blade) 19 Jan, 2023 @ 10:22am 
me who thought they were normal 50.cals *uses it in a vietnam RP* me holy shi-
Mean Green  [author] 19 Jan, 2023 @ 8:06am 
Mean Green  [author] 19 Jan, 2023 @ 7:45am 
Added a counterweight to starboard side to counter the weight of the guns and tweaked the ailerons to reduce the risk of the plane freaking out when turning shaeply at speeds below 235 kph. It seems to help a bit but make sure to keep speed over at least 220kph in your turn or the freaking out/going bananas can still happen.
Mean Green  [author] 19 Jan, 2023 @ 3:23am 
Hehe 😁
Mr.MayoMan 18 Jan, 2023 @ 11:51pm 
as a joke
Mr.MayoMan 18 Jan, 2023 @ 11:51pm 
make an actual spooky one, which is dressed up as a ghost
Mean Green  [author] 18 Jan, 2023 @ 2:30pm 
Haha well the Spooky is from the mid 60's even, but the plane itself is a WW2 plane so it doesn't quite count. Just adding a few guns to an existing WW2 plane is a far cry from building planes form the 50's and onwards from scratch so I'm still going to be focusing on WW2. Sorry ;)
CAMDEN 18 Jan, 2023 @ 1:24pm 
looks like we have entered the early 1950s