Slay the Spire

Slay the Spire

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The Packmaster
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337.788 MB
18 Jan, 2023 @ 12:55pm
5 Apr @ 8:41am
52 Change Notes ( view )

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The Packmaster

Description
Introduction:
Once again, the time is upon us; the fifth year since Kiooeht unleashed his genius upon the modding scene with Mod the Spire. That's right, 2023/01/18 marks the fifth year of modding the spire with Mod the Spire, so a hell of a lot of the members of the modding discord came together and made something for everybody to enjoy.

Description:
Introducing the Packmaster, a small guy with a massive weight on his shoulders. He really should get that junk out of his backpack.
Upon choosing the class, you get sent to a draft screen where you may select 3 random packs from a choice of 3, as well as the Core Set and 3 completely randomly chosen packs (this setup is customizable).
What is a pack, you might ask? It's a contribution from one or more members of the community that contains 10 draftable cards and represents a mini archetype in of itself. This ends up creating the set of cards you can see in card rewards over the course of the run similar to the base game characters, just with way more replayability!

Are you the type of person that needs some extra motivation? Well, don't you worry, for we have HATS!
Whenever you win a run with a pack, you unlock its hat. This fancy accessory can be worn on (or somewhere within the vicinity of) your head to show off your good taste and prowess to the spire denizens.

All of this is completely customizable. You don't like a pack? You can filter it on the character selection screen's custom menu.
You want to start with a certain pack or more choices (or less? OR NONE AT ALL!?) then so be it. The custom draft button makes your wishes come true.
You want to wear one of your hard-earned hats? Select it. Or don't, and get a random one each run!
There's also the "addhat" command you can use with the console to unlock any hat you want if you don't want to unlock all of them by winning runs or lose your progress somehow.

What would a workshop page be without some stats:
  • 69+ packs chock-full of custom cards and mechanics!
  • 800+ new cards!
  • 10+ character-specific relics!
  • 9+ character-specific potions!

Expansion Packs:
Due to all the contributions this mod has become pretty large, that's great! But also has the downside that people with weaker PCs can't run it anymore. To alleviate that issue we've split packmaster in two separate mods.
The Packmaster
The Packmaster: Expansion Packs
Both of these will be downloaded if you subscribe to this mod. The main Packmaster mod now contains 60 packs, while further packs have been added and will continue to be added to the Expansion Packs.

If your PC can handle it, be sure to enable the Expansion packs mod! Either enable it in the mod launcher window or use the button on the main menu screen if you launch with just the main packmaster mod.

With so many moving parts it's impossible to foresee every interaction and some packs may still require some tweaking, so please use the provided threads to leave feedback.
If you find bugs, please use the bug reports thread to report them, same with the crash reports as explained below:

PLEASE SUBMIT A CRASHLOG IF YOU REPORT A CRASH
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.

The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null ...

Please give us everything from that point onward. Thank you!

Special Thanks:
To so many people! We broke the record for contributors, and it's really shown. I won't be adding all of them to the workshop page as contributors because it's a little unwieldy at this point, but if you want to see everybody, you can do so here (or look at the pack authors in game):
https://github.com/erasels/PackmasterCharacter/graphs/contributors

The artists won't be on there, so thank you to:
FreshBone for the wonderful character select art
Opal for the card art of the basic cards and the CoreSet

Some individuals have put in a ton of effort beyond what was asked for, and I'd like to thank them specifically:
  • Vex for creating most of the groundwork for the pack system and hats.
  • Michael Mayhem for the great idea and making most of the custom card backs.
  • Modargo for helping me with helping the contributors when I couldn't stem the tide of contributions alone anymore.
  • AlexMdle for creating most of the character and hat art.
  • Mwalls and BattleFeed! for translating this massive project to ZHS.
  • Kiooeht for creating ModTheSpire which made all of this possible in the first place.

For the code and (slightly out of date) documentation, as well as the contribution rules and more, please go to the Packmaster github repo, found here:
https://github.com/erasels/PackmasterCharacter
Popular Discussions View All (13)
93
6 Jul @ 2:31pm
PINNED: Balance Feedback
(Gk) Erasels
75
29 Jul @ 5:29am
PINNED: Bug&Crash Reports
(Gk) Erasels
39
8 Jun @ 12:59am
Good Pack Combos
(Gk) Erasels
372 Comments
sunless 28 Jun @ 5:39am 
it is good
alfasherlock626 24 Jun @ 6:30am 
some of the best community collaboration i seen for a deck builder
Biohazard 29 May @ 8:28pm 
If you know the HugYou Colors mod where it allows you to have a second character back up your run, and you choose The Packmaster as your support, it kinda immediately crashes the game
(Gk) Erasels  [author] 24 May @ 3:14am 
Beat the heart on A20. All packs of that run will unlock the rainbow hat and basic hat if you don't have it already.
OctavianHero 24 May @ 1:14am 
been playing this mod for quite a while and still loving it. I still have one question. How do I unlock rainbow hats? some are some aren't I didn't get what is the criteria.
Jemmay 13 May @ 8:42am 
@modargo

Oh okay! I must've misremembered. Thanks so much for clarifying that for me as it was driving me crazy trying to figure out what was "wrong" with my game!
modargo 13 May @ 7:32am 
It's always worked that way! For both base game cards like Armaments and cards like the ones in the Blacksmith's pack, in-combat upgrades are temporary. Only effects like Lesson Learned, Smithing Potion, or Knighthood give permanent upgrades.
Jemmay 13 May @ 1:10am 
For some reason upgrades applied by cards from the blacksmith's deck disappear at the end of combat-is this an intended mechanic? I'm pretty sure in earlier runs they were permanent. Upgrades applied via the campfire or smithing potions still stick around, so that's working as usual. I've tried reinstalling the game, swapping my mod load orders every which way, only running the packmaster modpacks, and googling the issue to no avail and any assistance would be appreciated!

Current mods and load order:
ModTheSpire, BaseMod, StsLib
Together in Spire
Packmaster and expansion
Colored map
Spicy Shops
Ouroboros 6 May @ 6:45pm 
@Modargo
That worked like a charm, thank you!

But now I'm filled with an unending paranoia I may have lost some good mods under the premise they were broken. Oops.
modargo 6 May @ 5:22am 
That error is happening because your copy of the StSLib mod is very out of date. Try unsubscribing and resubscribing from StSLib to force it to update (Steam is supposed to automatically update mods but sometimes it doesn't work properly).