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[Og] Secondary Immune Response
   
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Mod, 1.4, 1.5, 1.6
Tamaño
Publicado el
Actualizado el
1.304 MB
19 ENE 2023 a las 4:38
11 JUN a las 20:00
3 notas sobre cambios ( ver )

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[Og] Secondary Immune Response

Descripción
Description:
This mod adds secondary immune response [en.wikipedia.org] to colonists' immune systems. Colonists and animals will gain immunity to a disease for a certain amount of time once they are infected and the disease has progressed to a certain point.
Disease
When to gain immunity
Duration
Flu
>66%
40-80 days
Animal Flu
>66%
60-120 days
Plague
>60%
30-60 days
Animal Plague
>60%
40-80 days
Malaria
>77%
20-40 days
Sleeping Sickness
>44%
20-40 days

The mod also adds four uncraftable vaccines that give immunity to the corresponding diseases when vaccinated. However, be aware that receiving the vaccines will have side effects, including mild pain and decreased blood filtration for 1-2 days!

Inspiration:
From dear Randy. My poor colonists.

Compatibility:
Should be compatible with anything.

Update:
1.5 Update. Changed package id so might need reactive.
52 comentarios
lol 29 MAY 2024 a las 4:46 
Haven't checked myself, but a compatibility idea would be: Biological Warfare https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221550806
OganessonG  [autor] 27 DIC 2023 a las 21:58 
@ Lurmey Thanks! Had a wonderful Christmas too!
Lurmey 27 DIC 2023 a las 10:43 
Hi Oganesson, Thanks very much for your response. I had actually spoken with some guys on the Rimworld discord who said essentially the same thing. That it would need its own C# code to trigger the hediff at maximum severity without the yellow letter.

I meant to come here and retract my comment. Sorry about that! I hope my words didn't come across as too accusatory. Thanks very much for your mods and I hope you had a wonderful Christmas. :)
OganessonG  [autor] 24 DIC 2023 a las 1:12 
@ Lurmey I use the syndrome system to give pawn immunity, so the yellow letter can't be changed. sorry about that.
Lurmey 22 DIC 2023 a las 16:55 
I'm with moo below regarding yellow letters. Why was this chosen as the letter type in the first place?? Yellow is for non-emergency bad events, not the GOOD event that is gaining immunity to a disease. It can't be the only option when adding a hediff, as Common Ailments triggers plenty of hediffs on pawns at random times and all it triggers is a notification at the top-left.
moo 10 JUL 2023 a las 20:02 
This mod needs to NOT have a yellow letter for gaining an immunity for guests. It's a problem evident with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992224079
Po_Polsku 7 JUL 2023 a las 12:14 
make this mod more "painfull" and craftable Plissss
Zhenginator 29 ABR 2023 a las 8:41 
adiciona mods de vacina, ai vai ficar incrível com a implementação desse mod
Agbahizzal 25 ABR 2023 a las 21:30 
vaccines dont need a perfect immunity. that can account for mutation and super bacteria.
OganessonG  [autor] 2 ABR 2023 a las 22:05 
@Morcalvin Sorry, but that will break the balance, because disease is a important part of the game.