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I meant to come here and retract my comment. Sorry about that! I hope my words didn't come across as too accusatory. Thanks very much for your mods and I hope you had a wonderful Christmas. :)
Ditto re: configurability; I also don't want life-long, but I do want "long enough that it feels likely that the vaccine will actually block one occurence" - especially with lots of mods, there's enough 'other events' that 1. disease events specifically are more rare and 2. that particular sickness is even rarer .
Perhaps another tweak that might slightly break immersion or whatever - could you perhaps 'up' the chance of disease-events specifically when a player has had the opportunity to obtain the immunity? Maybe that's out-of-scope idk.
A. Blood rot only appears as part of quests in Royalty, so you don't need a vaccine to avoid it.
B. Maybe? But it will be really difficult to keep the balance.
A. Blood rot vaccine
B. Craftable vaccines so that we can vaccinate our beggars and refugees
@Zeyther You mean Tynan's 1%? It's 100%.
@Varthian Actually, vaccines DO have side effects.
"Like any medicine, vaccines can cause mild side effects, such as a low-grade fever, or pain or redness at the injection site. Mild reactions go away within a few days on their own." It's from WHO.
@bilibili落形 如果两边都装应该是兼容的。