Dwarf Fortress

Dwarf Fortress

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Scale Tanning
   
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22 Jan, 2023 @ 9:09pm
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Scale Tanning

Description
Ever wanted to make a swanky pair of boots out of a dragons hide?

Leather from scaled creatures has also been made colourful. Colour based on the creatures scale colour.

FAQ:
Fish leather?
Fish leather is a thing in real life (surprised me too).

Why have leather from tiny creatures?
The vanilla game has this already and I decided to be consistent. Examples: snail, worm, bushtit, and fairy leather.
Basically any animal that uses the skin material has leather. With this mod any animal that uses scale also has leather.
I might release another mod that patches out some of the sillier examples.

Leather item not coloured?
Currently only the items made from leather are tinted correctly. What items we can tint in this way is hardcoded. If this changes I will update. In text mode the raw leather is tinted correctly.

Can't tan SPOILER scales
There are creatures in the game that are generated and I can't currently make it so their scales can be tanned. This is a limitation in the new modding system. When it updates I will fix this.

Can't tan mod creature scales
With the limitations of the current modding system I have to select each scaled creature individually. When it updates I will fix this.

Magic leather issues?
When I first uploaded this mod I accidentally included a test reaction that produces free leather. I decided to patch and unlist the original upload. Then list this new version of the mod which doesn't need patching. Some have reported the game not offering the patch. If anyone is having issues still I am available to personally walk you through fixing this.
19 Comments
Bebop Cola 22 Dec, 2024 @ 9:55am 
In regards to @quoting_mungo, is there a way to make it compatible with Brom's leather scaling mod? I have a mess of giant alligators that I don't want to waste.

I've been looking at both mods, and I'm wondering if there's a simple modification that can be made to Brom's tanning reaction to grab up scale as well as the skin globs.

EDIT: OK, that was easier than I thought. In this mod, just add the following to creature_scale_leather_vattic.txt under the [SELECT_MATERIAL:SCALE] section. The most important is the Reaction class bit. The rest is stockpile and such.
[STOCKPILE_GLOB]
[DO_NOT_CLEAN_GLOB]
[BUTCHER_SPECIAL:GLOB:NONE]
[REACTION_CLASS:SKIN]
[+DG+] Sir_Castic 18 Oct, 2024 @ 8:19pm 
picturing you dipping a scale hide into a bucket of piss for a month and coming back confused why it hasn't tanned & smells so bad lmao
Gentry Crow 25 Sep, 2024 @ 2:56pm 
I can't seem to figure out how to get leather from fish. Os it through the fishery, or the tanner? Do I have to unautomate the fishery like for parchment?
quoting_mungo 9 Dec, 2023 @ 4:07pm 
Just noting, so other people don't sit confused like I did: this mod does not seem to be compatible with Broms's leather scaling mod, as that mod replaces the tanning reaction with a glob-based one. Was scratching my head for a good while there, had forgotten I'd changed my mod loadout (and world) between the fortress where this mod worked fine and this one where it doesn't. Thank goodness I eventually thought to look at the mod raws.

No shade on you OR Broms, just noting the incompatibility. Time to re-gen worlds AGAIN. XD
Vattic  [author] 30 Jan, 2023 @ 5:20pm 
@Hiran:
Not in a simple way I don't think. I believe you can make changes to creatures without needing to generate a new world, but I don't know enough about how it applies mods now there is workshop integration.
Hiran 29 Jan, 2023 @ 7:57am 
Is it somehow possible to add this mod to current game?
Llamageddon 25 Jan, 2023 @ 9:09am 
And actually, it does, but not as small as you are hoping I think. The smallest it seems to go to is enough skin for 1/3 of a leather, with guineafowl.
Llamageddon 25 Jan, 2023 @ 9:06am 
No, but I am working on that at the moment. There is a quick but dirty fix, but I'm seeing if I can pull off a more naunced method. I'll be sure to share any promising results with you, or the quick fix if the results aren't so promising.
Vattic  [author] 24 Jan, 2023 @ 5:56am 
@mohard:
It has no impact on butchery yields. Most weird leather will only be brought from off site as you say. One thing I forget is whether fish cleaners produce scales as waste. Fishing was kind of broken for so long I've not used it in years.

@Llamageddon:
Just saw you released your own interesting leather balancing mod. Will have to look into how it works and see if our mods are compatible. Does it mean you can actually get leather when butchering smaller creatures?
Vattic  [author] 24 Jan, 2023 @ 5:56am 
@Lizy_Sticks:
The first version of this mod I uploaded still contained a test reaction that spawned leather. I released a patch not long after that disabled the reaction. The game should have offered to update the next time you opened a save.

Releasing a patch that removes it entirely would require a world re-gen. There are issues with the Steam Workshop update process currently. It will tell you a new version of a mod is available and compatible with your current world/save when it actually isn't. To get around this I de-listed the original version and uploaded this one. This one is without that reaction.

It still should have offered to install the patch for the de-listed version you have installed. If not please reach out and I will help you get it sorted when I finish work tonight, or tomorrow at any time that is convenient. I'll accept your friend request on here.