RimWorld

RimWorld

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[LFS] Genes Expanded - Eyes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.615 MB
23 Jan, 2023 @ 6:16am
30 Jul @ 5:34am
28 Change Notes ( view )
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[LFS] Genes Expanded - Eyes

In 2 collections by Lightning Larry the Lockie
LFS - Genes Expanded Eye Patches
22 items
LFS Mods
7 items
Description

This mod adds a range of custom eye color genes. Vanilla factions that don’t already have custom eyes will get eye colors based on their unique traits.

It includes an autopatcher that gives eyes to xenotypes without existing patches. It’s not perfect, but it makes sure everyone has eyes. There’s also an autopatcher for baseliners. Both features can be turned off in the settings.

Recommend Mods
Recommended to use this mod with Camera+ as the eyes will be small and hard to see the details.




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XML and Art done by me, Lazy Friday Studio[www.lazyfridaystudio.com]

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 https://creativecommons.org

You may create patches or translations for this mod. You must not re-upload or modify the original files. This includes re-uploading this mod to other websites.
Popular Discussions View All (2)
9
6 Apr, 2024 @ 7:12am
BUG - Eyes rendering under bionic
Lightning Larry the Lockie
4
24 Apr, 2024 @ 4:48am
Facial Animation Vanilla eye bug
Blackouto000
112 Comments
Lightning Larry the Lockie  [author] 27 Jul @ 8:40am 
@worgensnack, a mod config has been added to turn off the autopatching
Lightning Larry the Lockie  [author] 26 Jul @ 11:01pm 
Heyo @Joren ,I have just pushed a new update to the mod which allows you to turn off autopatching for mods that are not patched, and allows you to turn off patching for baseliners, by default these settings are on, but can be turned off in the mod settings, note you will need to restart the game for the effects to change.
Joren 26 Jul @ 6:35pm 
Damn, I was really hoping to use the eye colors without affecting any other xenotypes or baseliners in any way. I guess I'll try to find another way to get the effect.
Lightning Larry the Lockie  [author] 22 Jul @ 6:12pm 
@Joren, this would only apply to the mods that dont have patches, that being said im looking at all my mods, at the momement and it might be possible to add on options for baseliners to have different eyes based on what you select.
Joren 22 Jul @ 3:44pm 
Does "turning off the auto patcher" mean that there'd be no more random eye colors on people? I tried out your gene mods, and I think they're amazing for being able to create particular custom xenotypes, but I didn't like how then other xenotypes starting having all these randomized additional choices added. It would be great if they could all support adding these genes as options without the random aspect. Unfortunately that meant I disabled the mods (and just went with more vanilla options, like gray eyes), but I'd love to be able to re-enable them to refine my xenotypes again.
Lightning Larry the Lockie  [author] 15 Jul @ 2:52am 
@worgensnack, I can look into it, Im abit busy with IRL stuff. possibly i will add a button for turning off the auto patcher
Worgensnack 14 Jul @ 11:53pm 
would there be a way to add some kind of config to disable these genes from spawning on specific xenotypes? because modded xenotypes with custom heads don't really work with the eye genes and it'd be nice to be able to go into the configs and just disable the eye colors from being added to specific xenotypes when one spawns
woodchipperexists 11 Jun @ 7:03am 
Thanks so much! And no worries!
Lightning Larry the Lockie  [author] 11 Jun @ 12:51am 
@woodchipperexists, Yea sorry the mod doesn't have nay patches for reel's retexture, that being said, 1.6 is around the corner, I will look into adding in a patch when that drops :)
woodchipperexists 10 Jun @ 9:24pm 
I did some experimenting and found that it does work with regular facial animations, but the problem I'm having is that it isn't doing anything with Reel's retexture... Like, the gene is there but not affecting the visuals at all. I fiddled with the order a few times but it doesn't change anything. I also disabled all mods but the necessary ones and still nothing changes. [ https://imgur.com/a/TfUbxvs ] (Hopefully this works, I've never used Imgur before :meepyikes:)

Is this mod just not compatible with complete retextures maybe? Sorry if this has been asked before. I'd be surprised if it hasn't :meepded:

I still am 90% sure that I had it working at first. Maybe I had EyeGenes2 enabled :steamfacepalm: