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To anyone who wants this fixed before the next update, add the following at line 1098 if gui/window_county_view.gui:
button_icon={
name="gui_hm_make_academy_button"
datacontext="[GetScriptedGui('hm_make_academy_button')]"
texture="gfx/interface/icons/holding_types_tab/academy_holding.dds"
visible="[ScriptedGui.IsShown(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
enabled="[ScriptedGui.IsValid(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
onclick="[ScriptedGui.Execute(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
tooltip="[ScriptedGui.BuildTooltip(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
size={3535}
}
Or is that a screenshot from Cities of Wonder 2?
Im confused, does that mean this mod is no longer requried or that listed in the example does not need to be used?
* Thank you Cavve
Updated window gui that allows for travel to individual baronies and not just the main county with your camp.
pastebin dot com/kNp89jiS
The paste will be automatically deleted in 1 month.
As example the file hm_decisions_buildings_construction
from picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
to picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
And now I hope formatting works :)