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To anyone who wants this fixed before the next update, add the following at line 1098 if gui/window_county_view.gui:
button_icon={
name="gui_hm_make_academy_button"
datacontext="[GetScriptedGui('hm_make_academy_button')]"
texture="gfx/interface/icons/holding_types_tab/academy_holding.dds"
visible="[ScriptedGui.IsShown(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
enabled="[ScriptedGui.IsValid(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
onclick="[ScriptedGui.Execute(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
tooltip="[ScriptedGui.BuildTooltip(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
size={3535}
}
Or is that a screenshot from Cities of Wonder 2?
Im confused, does that mean this mod is no longer requried or that listed in the example does not need to be used?
* Thank you Cavve
Updated window gui that allows for travel to individual baronies and not just the main county with your camp.
pastebin dot com/kNp89jiS
The paste will be automatically deleted in 1 month.
As example the file hm_decisions_buildings_construction
from picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
to picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
And now I hope formatting works :)
Honestly, I would encourage you to just see how the base Holding Manager mod works and just create your own POD version for it at this time.
with the patch enabled the holding UI gets pretty big (think this is normal as it is to accommodate the extra building slots that get added by holding manager!)
one thing though is features that weren't included in the mini version got added in (such as clear all buildings)
without the patch the mini version seem to work fine with COW 3 although i haven't done any extensive tests (just changing several holdings including a burge back and forth between types)
The problem should be caused by Patrum Scuta
COW3 has had an overhaul done to it since either 1.11 or 1.12. If you're using other compatches like for Tribalism Improved or MBR, you should remove them as they've been reported to mess with the current version of COW3.