Crusader Kings III

Crusader Kings III

Holding Manager, COW2, COW3, EK2 and Tribalism Beyond Buildings Patch
255 Comments
Gameshark 11 May @ 4:26pm 
Hi there, it seems you forgot to add the "confert to academy" button to the province view GUI.

To anyone who wants this fixed before the next update, add the following at line 1098 if gui/window_county_view.gui:

button_icon={
name="gui_hm_make_academy_button"
datacontext="[GetScriptedGui('hm_make_academy_button')]"
texture="gfx/interface/icons/holding_types_tab/academy_holding.dds"
visible="[ScriptedGui.IsShown(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
enabled="[ScriptedGui.IsValid(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
onclick="[ScriptedGui.Execute(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
tooltip="[ScriptedGui.BuildTooltip(GuiScope.SetRoot(GetPlayer.MakeScope).AddScope('gui_holding',HoldingView.GetProvince.MakeScope).End)]"
size={3535}
}
Georelic35 27 Apr @ 4:55am 
How do I replicate the feat from the mod screenshot of having multiple of the "Cities of Wonder 3" buildings in my Holding?
Or is that a screenshot from Cities of Wonder 2?
FunGaming44 10 Feb @ 11:15pm 
Can we get an update please to the latest version
JamieStylez 11 Jan @ 12:09pm 
any chance you could include flogi's tech and resources mod as well as Newer Better Buyable Building Slot + Infinite Building Slot? Thank you.
The Renegade  [author] 3 Dec, 2024 @ 6:33am 
@Element Other compatches like for COW3 + EK2, are for previous versions of COW3 (and CK3). Around the 1.11 update, COW3 underwent changes where they changed the metropolis buildings to be additional castle/city tiers. On the COW3 site, they stated that some compatches will be broken due to the changes.
Element 2 Dec, 2024 @ 8:24pm 
"NOTE: COW3 as of 1.11 does not need these existing patches, in fact; they might cause problems. Only use these if using previous versions of COW3 and/or previous versions of CK3."

Im confused, does that mean this mod is no longer requried or that listed in the example does not need to be used?
The Renegade  [author] 29 Oct, 2024 @ 4:41pm 
Applied GUI fixes pointed out by Cavve and noted their contribution in the Description page/1.13 update notes.
* Thank you Cavve
Cavve 28 Oct, 2024 @ 6:35pm 
@The Renegade
Updated window gui that allows for travel to individual baronies and not just the main county with your camp.
pastebin dot com/kNp89jiS

The paste will be automatically deleted in 1 month.
Cavve 26 Oct, 2024 @ 10:20pm 
The decision files need to be updated though.
As example the file hm_decisions_buildings_construction

from picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
to picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}

And now I hope formatting works :)
The Renegade  [author] 18 Oct, 2024 @ 7:11am 
After receiving multiple alerts, I tested out the mod with 1.13. As far as I'm seeing, there are no issues (apart from minor things like needing to add new buildings). It's likely those of you asking for an update due to function or GUI issues are having mod conflicts and/or load order issues.
@AHrEJl 18 Oct, 2024 @ 5:07am 
Need update
Fallen King 8 Oct, 2024 @ 9:14am 
Can't move my capital anymore since I added this.
CozA 26 Sep, 2024 @ 6:42am 
1.13.0.1 Update please. Thank You!
luis3007 24 Sep, 2024 @ 4:51pm 
Is it compatible with 1.13x?
The Renegade  [author] 23 Aug, 2024 @ 5:54am 
Prince of Darkness I'm assuming? Not really sure if I'm going to add anything else to this mod for the foreseeable future. This mod was originally intended to be just a home-brew mod I decided to share. I haven't been actively playing/modding this game in months, but whenever I get back into it I'll see about adding it.

Honestly, I would encourage you to just see how the base Holding Manager mod works and just create your own POD version for it at this time.
Hans-Landa 23 Aug, 2024 @ 1:08am 
Any chance to make a patch for POD? Rome in particular doesn't have the expanding capabilities of the mod.
RE 11 Jun, 2024 @ 5:34am 
Can you provide a patch for LotR: Realms in Exile,Holding Manger gui conflict with the colonial system
The Worthless Gamer 3 Jun, 2024 @ 10:18pm 
Hi~ thank you for your swift response!

with the patch enabled the holding UI gets pretty big (think this is normal as it is to accommodate the extra building slots that get added by holding manager!)

one thing though is features that weren't included in the mini version got added in (such as clear all buildings)

without the patch the mini version seem to work fine with COW 3 although i haven't done any extensive tests (just changing several holdings including a burge back and forth between types)
The Renegade  [author] 3 Jun, 2024 @ 8:10pm 
@The Worthless Gamer I'm not sure, never tried it with HM MINI. I"m gonna say likely not since the MINI version is gonna have a different UI set up. But give it a try and let me know if it' works (likely this is will be overriding any conflicting files anyway). If you have another mod that's a patch for COW3 and HM Mini, it will likely also interfere with this mod.
The Worthless Gamer 3 Jun, 2024 @ 8:05pm 
do you need this mod if you are just running COW 3 and holding manager MINI?
cryptofurball75 30 May, 2024 @ 12:28pm 
Do you need all the others I only run COW 3.
Symchro 25 May, 2024 @ 5:41pm 
works and i can build as much buildings as i want and have unlimited building slots, that i can also see because i can just scroll down lol very good patch. thanks dude
The Renegade  [author] 17 May, 2024 @ 5:58pm 
@Melkorian: Likely not. While this mod is compatible with COW, it has never been made for AGOT. Any unique buildings in AGOT will not be usable by the Holding Manager options.
Melkorian 16 May, 2024 @ 9:11pm 
Hi, Is this mod compatible with the COW-AGOT mod?
The Renegade  [author] 15 May, 2024 @ 6:57am 
Thanks to Paddy Power I was able to upload the 1.11 files for this mod. Search for "Holding Manager Compatches for CK3 1.11".
Gexi_TheHundredth 4 May, 2024 @ 11:58am 
@Paddy Power Where should I find these files?
The Renegade  [author] 4 May, 2024 @ 9:21am 
@Paddy Power Sounds good.
Paddy Power 3 May, 2024 @ 12:55pm 
when i manually installed them and tried running it with the older versions it fixed all the ui issues
Paddy Power 3 May, 2024 @ 12:53pm 
I have a copy of the files of the old versions of this mod, holding manager and cow 3 on a mod file site that had older archived versions included. I can give send them to you, if you'd like?
The Renegade  [author] 2 May, 2024 @ 2:04pm 
That's exactly the problem, EK2 is too behind on the updates. Unfortunately I didn't back up my last version and there were a lot of small changes to the UI to get it working properly with the 1.12+ updates. As such, it's not going to work properly for EK2 until the devs finally update it for at least 1.12.
Paddy Power 2 May, 2024 @ 10:04am 
having the same issues as a previous comment with ui issues for ek2, i think it might be because holding manager is updated for latest version and ek2 only runs on an older update
Paddy Power 2 May, 2024 @ 10:02am 
needs a fix for compatibility with ek2
nsinger998 19 Apr, 2024 @ 6:52am 
Any chance to add compatiblity for The Fallen Eagle?
Gexi_TheHundredth 17 Apr, 2024 @ 3:22pm 
Sorry for lack of clarity, it bugs out the EK2 county UI
Gexi_TheHundredth 17 Apr, 2024 @ 12:14pm 
Everything in this patch seems to bug out the county ui, and I cant discern what is causing it
FDM 31 Mar, 2024 @ 7:27am 
maybe it is my fault but when i use this mod with asia expansion project it disables all the dlc and the game thought that i didn't have any dlc
电脑玩家 和珅 19 Mar, 2024 @ 10:29am 
@The Renegade I have found the root cause of problem
The problem should be caused by Patrum Scuta
The Renegade  [author] 18 Mar, 2024 @ 12:45pm 
@电脑玩家 和珅 I would double-check your mods and load order. I'm currently using COW3, Tribalism Improved, More Duchy Buildings Plus, and More Buildings Reboot (MBR) together with Holding Manger and this mod without UI issues. The only (very minor) issue is that for some reason that I haven't been able to find is that the Asatru pagan faith is tabbed over in the UI.

COW3 has had an overhaul done to it since either 1.11 or 1.12. If you're using other compatches like for Tribalism Improved or MBR, you should remove them as they've been reported to mess with the current version of COW3.
电脑玩家 和珅 16 Mar, 2024 @ 9:48am 
I'm not sure if it's a problem with the Holding Manager or COW3, but there's problem with UI of Holding Manager
PerfectKid 11 Mar, 2024 @ 11:31am 
I have the dlc, but it like theres loads of spaces after the religion name like "asatru "
The Renegade  [author] 11 Mar, 2024 @ 6:29am 
@PerfectKid Can you be more specific. I just played as a Norse Pagan - both tribal and Feudal. Not noticing anything weird with the text. Perhaps a conflict or not having the latest DLC?
PerfectKid 11 Mar, 2024 @ 3:38am 
just to let you know if you play as Norse pagan, the text shows up a bit weird
The Renegade  [author] 8 Mar, 2024 @ 6:18pm 
Ah, that's true, haven't checked on EK2 in nearly a year.
Joey Jo-Jo Jr Shabadoo 8 Mar, 2024 @ 2:14pm 
Could it be that this doenst work with ek2 at the moment as its not updated to the latest patch and dlc? when i try to use it with only ek2 and holding manager, the county view is screwed up and has some text floating around talking about disease
PerfectKid 7 Mar, 2024 @ 3:38am 
works now for me ty
ɌƗȻꝀŦɆɌ 6 Mar, 2024 @ 10:48pm 
damm, no prob, welp, time to get to tinkering to try to make it not look awful lol
The Renegade  [author] 6 Mar, 2024 @ 8:24pm 
@ɌƗȻꝀŦɆɌ I'm afraid I made a very rookie mistake.....I forgot to make a backup. Sorry ɌƗȻꝀŦɆɌ.
ɌƗȻꝀŦɆɌ 6 Mar, 2024 @ 7:53pm 
hello, i was wondering if i could get the old 1.11 gui file, update caught me in the middle of an ek2 game and i downgraded back to finish it, but i forgot to disable workshop updates, it's still playable, but the gui clash is UGLY lol
The Renegade  [author] 6 Mar, 2024 @ 1:30pm 
@Lucasif Think I finally got everything in the GUI that needed updating/revisions.
Lucasif 6 Mar, 2024 @ 1:18pm 
Very much appreciated sir, I know what it's like to have a mod broken with updates and just trying to figure out what's broken where can be a pain.