Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Haha! Funny to hear that. It is definitely a very lanky momentum puzzle. Glad you were able to beat it...by surprise
My workshop is full of lots of bad maps with good creativity. That's the only thing I'm good at. I think my "Portal TUBER" series and my "Caddisfly" map are the best things on my workshop at the moment
You certainly do get points for creativity and aesthetics, but as you've admitted below, the techniques are far too unreliable sometimes. Nobody No-One summarized it quite well in their comment: obviously maps like these require unconventional techniques. But how unconventional is too unconventional? Where’s the line between workable and unworkable? Maps like these that blur that line with techniques that only work sometimes… yeah, I dunno. It wasn’t super hard but it wasn’t super easy either. The solution was quite satisfying though.
Difficulty: 4/10
Enjoyed: 6.5/10
I will come back to this one...