Portal 2

Portal 2

37 ratings
tEen lemoNs
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.408 MB
23 Jan, 2023 @ 10:58pm
27 Jan, 2023 @ 4:22pm
3 Change Notes ( view )

Subscribe to download
tEen lemoNs

Description
tEen lemoNs is an anagram for "No Elements", because this is a test that uses no elements for the puzzle solution--
--HOWEVER there is a hidden companion cube easter egg that you can retrieve (if you so choose), but this element has no intended use for the puzzle itself.

NOTE: strafing is unintended.



This map is created for Klaus.sfc01's contest/collection of No Elements maps (so big thanks to him for inviting me to do this). I am only about halfway through playing the popular Mevious No Elements collection myself, so I am certainly not very good at making these sorts of momentum puzzles.

*I apologize in advance to the players (like me) who do not like maps that require semi-quick reflexes--maybe skip this one if you know you do not like that sort of puzzle
36 Comments
E L Y T R O N  [author] 27 Jun @ 2:15pm 
@jodamester70,
Haha! Funny to hear that. It is definitely a very lanky momentum puzzle. Glad you were able to beat it...by surprise
jodamester70 27 Jun @ 12:48pm 
I kid you not, I completed this by accident. I was literally just trying stuff, putting my portals in different places at different states of momentum , then boom. I had no idea you had to hit the angled panel to bounce into the hole , it just happened.
E L Y T R O N  [author] 19 Jul, 2024 @ 6:49am 
@zigzagtenniscoe, definitely a weird one. My first attempt to make No Elements and I wanted to make something that was more or less unique. I should try re-making it.


My workshop is full of lots of bad maps with good creativity. That's the only thing I'm good at. I think my "Portal TUBER" series and my "Caddisfly" map are the best things on my workshop at the moment
zigzagtenniscoe 19 Jul, 2024 @ 4:33am 
Blindrun
You certainly do get points for creativity and aesthetics, but as you've admitted below, the techniques are far too unreliable sometimes. Nobody No-One summarized it quite well in their comment: obviously maps like these require unconventional techniques. But how unconventional is too unconventional? Where’s the line between workable and unworkable? Maps like these that blur that line with techniques that only work sometimes… yeah, I dunno. It wasn’t super hard but it wasn’t super easy either. The solution was quite satisfying though.
zigzagtenniscoe 19 Jul, 2024 @ 4:32am 
I was wondering how the heck to get the portal on the surface below the angled panel - which I figured was necessary initially to allow me to portal into the angled panel and using my momentum from the floor to launch me up after I’d gained enough momentum, entirely forgetting the angled panel wouldn’t send me COMPLETELY sideways . But my impromptu decision at the end of this blindrun was the answer to that. :)

Difficulty: 4/10
Enjoyed: 6.5/10
E L Y T R O N  [author] 25 May, 2024 @ 7:55pm 
@spaceminnow, eh, it's really not worth it. It was my first attempt at the "No elements" style of puzzle, but it is very execution-based
Spaceminnow 25 May, 2024 @ 6:14pm 
This is going to take a while...
I will come back to this one...
jandlml 28 Dec, 2023 @ 9:24pm 
well definitely needed the walkthru on this one. took me many tries but i managed to get out. im happy when that happens :steamhappy:
jandlml 28 Dec, 2023 @ 9:08pm 
oooh ive never been great at this type of map. i can do the simpler ones but this looks difficult. i will give a try though
E L Y T R O N  [author] 26 May, 2023 @ 11:17am 
@Nobody No-One, Thanks for checking this one out. I completely agree with you. It was my first no elements map after playing the No elements collection, so I think I tried too hard to do something unique and never-before-seen. And that portal shot was more obvious in the initial release but players found an unfortunate jumping skip that changed the geometry, Not my best work.