XCOM 2
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Mission History Logs
   
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24 Jan, 2023 @ 5:57pm
4 Mar, 2023 @ 9:17pm
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Mission History Logs

Description
Have you ever wanted to see your performance over time while playing XCOM 2? Well now you can!
This mod shows different details about the mission as well as information surrounding the mission.

If you don't have the TLE, here is a WOTC version click here

Do not open the logs if you have not completed a mission. It will crash.

The squad manager is not a hard dependency. If it doesn't detect the squad manager, it uses "XCOM" as the name for the squad in the table.
Thanks to Rusty's Suggestion,
you can go into the MissionHistoryLogs.int file and change what you want the default to be.

This mod is not compatible with LWOTC.

If you install mid campaign, do not attempt to access the page until you have completed a mission, otherwise it will Crash to Desktop (CTD)


You can also thank Rusty for the CTD fix on Ongoing campaigns.

Leave a comment if you want me to add something and I'll see what I can do.

If you want to say more than thank you, feel free to Buy me an apple[www.buymeacoffee.com]
57 Comments
Beat  [author] 5 Feb @ 6:54pm 
There's a disconnect between the tactical and strategic layer so some of those things are not possible.
Hulkminator 3 Feb @ 1:52pm 
Already mentioned in the other mod but it would be awesome if it recorded kind of everything that happens, in the avenger with every event, and in battle too, when someone gets injured, flanked, killed, loadouts before battle, etc...
I tried to make it myself, but never did a mod and honestly i have no idea what i am doing, and of course nothing is working.
Dragon32 3 Jul, 2024 @ 1:41pm 
Well I'd obviously disagree but it's your mod
Beat  [author] 3 Jul, 2024 @ 1:24pm 
Its such a minor thing that its not worth the time to go in and fix.
Dragon32 2 Jul, 2024 @ 2:38pm 
@Beat
These lines look like it:
MissionHistoryScreen.uc
StrDetails = StrDetails $ "\nNumber of times XCOM has encountered this Chosen"@Data.NumChosenEncounters;
StrDetails = StrDetails $ "\nXCOM's win rate against this Chosen"@(Data.WinPercentageAgainstChosen*100)$"%";

XComGameState_MissionHistoryLogs.uc
ItemData.Enemies = "ADVENT";

"Chosen" is "chosen" currently and "ADVENT" is "Advent", it's the latter that started me looking.
Beat  [author] 2 Jul, 2024 @ 2:01pm 
@Dragon32, what exactly do you want to change? The chosen are referred to as their class through string manipulation and Advent is a hardcoded string.
Dragon32 2 Jul, 2024 @ 4:50am 
Hey Beat. Just starting a new campaign and trying this out. I notice that there's a bit of text that's in the UnrealScript that, IMO, I'd like to change. E.g. "ADVENT" is "Advent", the Chosen can be referred to as "chosen" etc.

Not sure if you're planning on extracting some of those strings to the localisation files or whether you'd be willing to change the code if I posted what I see here.
Beat  [author] 23 Apr, 2024 @ 7:01pm 
Apologies, it is no longer compatible with LWOTC. I thought I had updated the description to reflect that. It has been discussed in the comments.
stinkee 23 Apr, 2024 @ 3:57pm 
not working for LWOTC?
Beat  [author] 26 Jun, 2023 @ 9:10pm 
If you look at the image previews, the top half is additional to what the basic one has. Furthermore, when you click into an entry, there will be some slight changes and the image will be different.