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I tried to make it myself, but never did a mod and honestly i have no idea what i am doing, and of course nothing is working.
These lines look like it:
MissionHistoryScreen.uc
StrDetails = StrDetails $ "\nNumber of times XCOM has encountered this Chosen"@Data.NumChosenEncounters;
StrDetails = StrDetails $ "\nXCOM's win rate against this Chosen"@(Data.WinPercentageAgainstChosen*100)$"%";
XComGameState_MissionHistoryLogs.uc
ItemData.Enemies = "ADVENT";
"Chosen" is "chosen" currently and "ADVENT" is "Advent", it's the latter that started me looking.
Not sure if you're planning on extracting some of those strings to the localisation files or whether you'd be willing to change the code if I posted what I see here.
I tried 5 times different ways with the mod on, then finally disabled the mod and didn't crash.
A common term for describing a game ending bug