Crusader Kings II

Crusader Kings II

62 ratings
Western Pacific - Australia, Oceania, and South East Asia - a0.24.1
   
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113.555 MB
25 Jan, 2023 @ 4:05pm
25 Apr, 2023 @ 11:48am
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Western Pacific - Australia, Oceania, and South East Asia - a0.24.1

Description
***UPDATED 4/25/2023***

This is the Steam release of the Cyber Kings: Western Pacific mod, featuring Australia, many islands in Oceania (including New Zealand, Hawaii, as well as many smaller islands inbetween), the Malay Archipelago, and South East Asia. It features a working bookmark and does not require any DLC.

Long ago, Earth went dark on the same day all existing electronics in the solar system stopped working. All ships not in orbit fell from the sky.
Humanity quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured.
Around 1000 years later the Western Pacific is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster.
Knowledge of the off-world colonies has faded into myths and legends, until one day a derelict ship, carrying a strange elongated race that cannot survive in the gravity well of Earth, arrived in orbit.

Join us at this Discord link if you would like to direct download, learn more about the lore, discuss the mod, download the separate multiplayer compatible version, or to assist with its development.
https://discord.gg/QDKFFdR

Known Issues:
-Many provinces still have randomized names (most of the islands of Oceania, Coastal Australia, and the Indochinese Peninsula have had the correct names added. All de jure empires and kingdoms across the map have proper names added, but only duchies and provinces that contain the most major IRL cities have proper names apart from the regions listed above. The reason for this is that it takes longer to assign the proper province names than it did for me to generate the rest of the entire mod).
-Some vanilla religions have been renamed, but not all events and decisions have been updated to reflect the new names (example: as a pirate you get Norse Germanic events and decisions, because the vanilla ck2 Germanic mechanics were the most similar to a pirate and the corresponding localization files have not yet been fully updated)
-Municipal shapes from real life do not always currently reflect provinces shapes in game

Info:
The Colormap used in this mod is from Chloelorde's April fool's joke from many years ago.

Lite Sci Fi features such as cybernetics and cloning available through the offmap empire are from the Middle Mars mod, with assets from the ck2 Sci-Fi full conversion mod COTC with permission from Galle the creator (who all us gave us permission to use some of his earlier work too)

Special thanks to TSF4 for his many fixes, to Flowerboi for his recent assistance with beginning to add proper province names in South East Asia.

Other added features and events such as mechs were created by Rwmroy, who also added other features with permission from the following (unless they have been inactive for years, in that case and if you don't approve my apologies and please let us know.)
Sinstar- Hostage Mod, Siege Events, Visit Chamber, etc
mTA- Punishments & Executions
Sarc's blacksmith mod
Dragatus- Release vassal as tributary
Faiterial's buildings
Cipher's More Realm Laws (Army Professionalism and tax laws)
Nuubialainen- Personal Castle Mod (training yard, library events )
DaMonkey- Knights and Squires

Please also check out my other more developed map mod which takes place solely on Mars:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762358

Solar System, featuring an interplanetary map mod of many terraformed worlds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909994525&searchtext=

And Dolphin Kings, the aquatic map mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955909318
24 Comments
vidke28 31 Mar @ 11:04am 
I love the mod, but it crashed some 30 years into the game no matter what for me
mrstation 19 Sep, 2023 @ 9:26am 
islam lords seem will have brothel law changes to brothel_law_1 automatically after year 1300.
mrstation 5 Sep, 2023 @ 7:42am 
If there is already a culture unit building in castle, then a taoist control, convert and build a ca_ammo_depot there, the castle will not have riflemen until delete the culture building in savefile or move the building below the ca_ammo_depot
mrstation 1 Sep, 2023 @ 6:02am 
If there is a king A, and A's kingdom has a independence dejure county controlled by count B.
I declare war to B using grand invasion CB, after I win, I will usurp A's kingdom title automatically and A and all his vassals will be my vassal.
mrstation 25 Aug, 2023 @ 7:54pm 
general opinions in culture exchange project does not work too. I don't know if retinue maintenense cost modifier in castle buildings really works.
mrstation 25 Aug, 2023 @ 7:32pm 
disease resistance modifiers in castle buildings do not show in total disease resistance. I don't know if it works.Same as national tax modifiers, like in center bank, etc.
mrstation 25 Aug, 2023 @ 7:24pm 
retinuesize_perc in army professionalism laws do not work. Law level 2 and 3 only reduce levy size and vassal opinion.
soop 5 Jun, 2023 @ 4:37am 
add more islands to the pacific! and they dont have to be exactly proporitional on the map in terms of size, like how venice is made bigger for the sake of clickability, also please add a polynesian religion manaism, and seperate the cultures rather than generic. the pirate religion being EVERYWHERE in the pacific feel a bit silly.
Zombaxx  [author] 10 Apr, 2023 @ 9:59am 
***New update 4/10/2023
If black flags are appearing on your map in the new update you may need to clear the flag cache on your computer as a huge amount of flags were added, to do this navigate to <your documents>/Paradox Interactive/Crusader Kings II/Western Pacific (not to be confused with the separate 'mod/Western Pacific - Steam' folder) and delete the GFX folder.
Dan van Dante 27 Mar, 2023 @ 3:41am 
Thank you for your hard work.