Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Ocean Start for All
   
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17.110 KB
26 Jan, 2023 @ 8:36am
14 Feb, 2023 @ 2:52am
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Saph's Ocean Start for All

Description
Every official leader now starts on an ocean tile.

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Saph's Ocean Start for All

Description
  • This mod starts every official leader on an Ocean tile with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles.
  • Basically every leader is now Kupe, but without Kupe's other bonuses.
  • If you want to disable Ocean Start for particular leaders / add Ocean Start for custom leaders, please edit SkylarSaphyr_OceanStart.sql found in the mod folder. (Make sure you back-up your edited SQL file to prevent it being overridden by updates to this mod.)

Credits
This mod is stolen from inspired by [GS] Buccaneer Ocean Start - Port Lime. Thanks Captain Lime!

Thank you to Fuzzle for helping with SQL.
Popular Discussions View All (1)
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26 Jan, 2023 @ 9:05am
PINNED: 中文描述
Skylar Saphyr
20 Comments
Skylar Saphyr  [author] 26 Feb, 2023 @ 7:12am 
@Juan D'Usami: TSL maps need to support this mod, not the other way round.
Pesado Armas Cara 24 Feb, 2023 @ 6:44pm 
Unless your last update fixed that, it seems this mod isn't actually compatible with TSL maps
H.Humpel 23 Feb, 2023 @ 3:49pm 
Uh yeah... much easier and nicer in SQL :steamhappy: !!!
Great job :steamthumbsup:.
Skylar Saphyr  [author] 14 Feb, 2023 @ 2:54am 
v2.0 Update
Rewrote using SQL so that the mod won't throw an error when players do not have all leaders
Pesado Armas Cara 7 Feb, 2023 @ 6:45pm 
I was able to create a match with both, so whatever mod isn't work on my game isn't those two
Pesado Armas Cara 7 Feb, 2023 @ 6:36pm 
Skylar Saphyr  [author] 29 Jan, 2023 @ 2:56am 
@H.Humpel: Thank you for the work! I'm completely new to modding aside from making maps, so there are a ton of things I have to learn.

I'll probably rework the mod. Preferably it should be its own game mode with ability enabling / disabling for leaders done in-game.
H.Humpel 28 Jan, 2023 @ 5:22pm 
Here you go: https://ufile.io/vmnqpa8t
It just needs RF and GS enabled.
H.Humpel 28 Jan, 2023 @ 2:42pm 
@D34DLY: Again, I know how to do it. But if your game start crashes without any info most users will have no clue what is going on. And most users will not know how to edit these files.
There is a simple and official way to deal with this topic in the modinfo file. This is the way to do it. Simple, easy and user friedly.
But that's fine with me. I know how to deal with it.
D34DLY 28 Jan, 2023 @ 2:40pm 
you have a different definition of "easy" than i do. Sure if you know how to do that, it would be easy. The hard part comes if you have no idea how to do that. I didn't even know that was possible, so i would have never though of that.