Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saph's Ocean Start for All
20 Comments
Skylar Saphyr  [author] 26 Feb, 2023 @ 7:12am 
@Juan D'Usami: TSL maps need to support this mod, not the other way round.
Pesado Armas Cara 24 Feb, 2023 @ 6:44pm 
Unless your last update fixed that, it seems this mod isn't actually compatible with TSL maps
H.Humpel 23 Feb, 2023 @ 3:49pm 
Uh yeah... much easier and nicer in SQL :steamhappy: !!!
Great job :steamthumbsup:.
Skylar Saphyr  [author] 14 Feb, 2023 @ 2:54am 
v2.0 Update
Rewrote using SQL so that the mod won't throw an error when players do not have all leaders
Pesado Armas Cara 7 Feb, 2023 @ 6:45pm 
I was able to create a match with both, so whatever mod isn't work on my game isn't those two
Pesado Armas Cara 7 Feb, 2023 @ 6:36pm 
Skylar Saphyr  [author] 29 Jan, 2023 @ 2:56am 
@H.Humpel: Thank you for the work! I'm completely new to modding aside from making maps, so there are a ton of things I have to learn.

I'll probably rework the mod. Preferably it should be its own game mode with ability enabling / disabling for leaders done in-game.
H.Humpel 28 Jan, 2023 @ 5:22pm 
Here you go: https://ufile.io/vmnqpa8t
It just needs RF and GS enabled.
H.Humpel 28 Jan, 2023 @ 2:42pm 
@D34DLY: Again, I know how to do it. But if your game start crashes without any info most users will have no clue what is going on. And most users will not know how to edit these files.
There is a simple and official way to deal with this topic in the modinfo file. This is the way to do it. Simple, easy and user friedly.
But that's fine with me. I know how to deal with it.
D34DLY 28 Jan, 2023 @ 2:40pm 
you have a different definition of "easy" than i do. Sure if you know how to do that, it would be easy. The hard part comes if you have no idea how to do that. I didn't even know that was possible, so i would have never though of that.
D34DLY 28 Jan, 2023 @ 2:37pm 
@H.Humpel if you look at the 4th image in the description above, it shows how.
H.Humpel 28 Jan, 2023 @ 2:32pm 
@D34DLY: yeah, sure I can delete/uncomment them, But the mod should figure this out by itself and only load the data according to the mods available/enabled.
This can easily be done in the modinfo file.
D34DLY 28 Jan, 2023 @ 2:29pm 
@H.Humpel I suspect you can delete the leaders you don't have from this mod, so that it works. it sounds like there is a huge list of leaders, instead of a global wildstar that hits all of them at once.
D34DLY 28 Jan, 2023 @ 2:21pm 
@Admiralen1728 there is a mod for faster starting settlers (also removes terrain movement penalties) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1391070979

you can edit the sql file of that mod to make the speed whatever you want. Change the "1" in this line to desired movement bonus, for example, 999

('FSS_SETTLER_SPEED_BOOST', 'Amount', 1),
H.Humpel 28 Jan, 2023 @ 2:20pm 
Fails to start into a game if you do not have all official mods enabled, including the Julius Caesar mod.
Lilt 28 Jan, 2023 @ 8:30am 
A very fun concept. I can't wait to try it out!
Admiralen1728 26 Jan, 2023 @ 11:58pm 
@Skylar Saphyr This mod is nice but I do have a complaint or sugesstion to make. I not like the fact that settlers movement is capped to 2 tiles per turn. If you play standard to huge map it can take the entire ancient era to find and stettle on land if you at the start of the game happen to sail the wrong way. Even if you dont sail the wrong way it takes atleast 4 turns to find land and settle so maybe you can increase movement speed of the settler to 3 or 4 tiles per turn so it doesn't take to long to settle.. Otherwise great mod! :steamthumbsup:
Renouf 26 Jan, 2023 @ 9:34pm 
Omg I can't wait!! And alt-history starts sound awesome, Zheng He vs Abu Bakr II vs Vinland! Excited to see what you cook up!
Skylar Saphyr  [author] 26 Jan, 2023 @ 8:17pm 
@bark and pupscribe: You are reading my mind now :)

And not just European colonization of other continents, but also imaginary scenarios: Montezuma's sunset invasion? Scramble for Europe by African civs? Zheng He's settlement of North America? Now they are all possible lol
Renouf 26 Jan, 2023 @ 7:43pm 
Ooh are you going to add water starts to your maps?? This feature would be so fun on the Americas with a bunch of colonizer civs