Arma 3
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Weapon Slinging
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
37.446 KB
28 Jan, 2023 @ 2:01pm
4 May, 2023 @ 4:06am
10 Change Notes ( view )

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Weapon Slinging

Description
This mod contains:
The ability to sling your weapon...


(...A glorified holster.)

To use, set a keybind in the vanilla controls menu under "Weapon Slinging" or enable Auto Sling in the CBA addon options.

To swap sling point, you can find the dropdown menu in CBA addon options under "Weapon Slinging"

Mod makers - you can define sling points/offsets for any weapon individually via a config (see weapon_slinging_configs.pbo)

I remade this mod from the ground up because it was completely broken beforehand.

New "features"/bug fixes:
> Preserves weapon data
> No longer duplicates magazines
> Uses default weapon swapping behaviour for a smooth experience
> Ability to define sling data on a per weapon basis
> Vanilla keybinding system
> Ability to sling in crouch/prone
> Auto sling

Q: "Is this mod clientside?"
A: Kind of. Everything should work as normal minus the preventions in place to prevent people messing with the sling (This requires all clients to have the mod).

[github.com]
[ko-fi.com]

[www.bohemia.net]
Popular Discussions View All (2)
38
22 Aug, 2024 @ 3:47pm
PINNED: Bug Reports
Silence
149 Comments
SeraphicAbhorrence 30 Dec, 2024 @ 5:50pm 
the sling system in the TSP Animate mod lets you have two primaries
Frenchie52 25 Dec, 2024 @ 8:38pm 
Would recommend a two primary weapons mod for that imo
A Lonely Knight 8 Dec, 2024 @ 8:13am 
Is there a way to have two weapons and just make it trade their places on the sling? I want to be able to rapidly switch primary weapons without having to access my inventory.
Bax 28 Oct, 2024 @ 1:59am 
Right now, I have no clue how to change the position. Would be lovely to have a custom field in the addOn options for x, y, z and rotations. Else where is the config and how do I change the positions. Love the mod, thanks!
Bud Liteyear 7 Sep, 2024 @ 7:42pm 
You mention it is possible to alter the cling location via config file. Is it possible to use this mod to sling a Rocket Launcher?
Graves 1 Sep, 2024 @ 11:47am 
The sling can sometimes be buggy, like for example I slung my weapon, changed the gun and the same weapon that i slung is still there, even if I try to get the same weapon back it stays there
Kot [@KotRefor_Youtube] 22 Jul, 2024 @ 8:08am 
как включить?
Silence  [author] 13 May, 2024 @ 12:56pm 
If you can figure out a way, let me know
As far as I know, pretty much all the other mods that do something similar have the same problem
DG 13 May, 2024 @ 3:59am 
is it possible to change the 'object' to something else? or shrink its size? or put it somewhere else?
i don't know if this has something to do with lambs danger or not but when my weapon is slung, i'm basically invisible to AI. my guess is the game thinks that i was behind a wall so AI stops reacting to my actions. so i hopped on zeus and noticed my slung weapon created an 'object' which i guess this is how you made weapon sling possible, but it's blocking AI detection
Stfan_Clarck 25 Feb, 2024 @ 12:28pm 
My experience so far has been that it doesn't work very well with the ACE 3, when switching equipment to the AA they don't lock the aim on the vehicles, to work you have to take the main weapon out of the inventory for the AA to be able to lock onto the targets. It took me a while to figure it out, but I'll keep the detail to see if I can fix it