Arma 3
Weapon Slinging
149 Comments
SeraphicAbhorrence 30 Dec, 2024 @ 5:50pm 
the sling system in the TSP Animate mod lets you have two primaries
Frenchie52 25 Dec, 2024 @ 8:38pm 
Would recommend a two primary weapons mod for that imo
A Lonely Knight 8 Dec, 2024 @ 8:13am 
Is there a way to have two weapons and just make it trade their places on the sling? I want to be able to rapidly switch primary weapons without having to access my inventory.
Bax 28 Oct, 2024 @ 1:59am 
Right now, I have no clue how to change the position. Would be lovely to have a custom field in the addOn options for x, y, z and rotations. Else where is the config and how do I change the positions. Love the mod, thanks!
Bud Liteyear 7 Sep, 2024 @ 7:42pm 
You mention it is possible to alter the cling location via config file. Is it possible to use this mod to sling a Rocket Launcher?
Graves 1 Sep, 2024 @ 11:47am 
The sling can sometimes be buggy, like for example I slung my weapon, changed the gun and the same weapon that i slung is still there, even if I try to get the same weapon back it stays there
Kot [@KotRefor_Youtube] 22 Jul, 2024 @ 8:08am 
как включить?
Silence  [author] 13 May, 2024 @ 12:56pm 
If you can figure out a way, let me know
As far as I know, pretty much all the other mods that do something similar have the same problem
DG 13 May, 2024 @ 3:59am 
is it possible to change the 'object' to something else? or shrink its size? or put it somewhere else?
i don't know if this has something to do with lambs danger or not but when my weapon is slung, i'm basically invisible to AI. my guess is the game thinks that i was behind a wall so AI stops reacting to my actions. so i hopped on zeus and noticed my slung weapon created an 'object' which i guess this is how you made weapon sling possible, but it's blocking AI detection
Stfan_Clarck 25 Feb, 2024 @ 12:28pm 
My experience so far has been that it doesn't work very well with the ACE 3, when switching equipment to the AA they don't lock the aim on the vehicles, to work you have to take the main weapon out of the inventory for the AA to be able to lock onto the targets. It took me a while to figure it out, but I'll keep the detail to see if I can fix it
GhostJB 8 Dec, 2023 @ 9:14am 
It's fairly straightforward, as arma-related scripting goes. Picture directories are stored in the weapons config, and then you just need to figure out the IDC (control ID #) for the weapon image part of the inventory UI, and then use ctrlSetText to change it to the directory of the weapon's picture. (The text of a picture element is the directory of the image)
Silence  [author] 8 Dec, 2023 @ 5:44am 
Might work, can't say i've dabbled in that though
GhostJB 8 Dec, 2023 @ 2:43am 
I put some thought on this months back, and while I haven't ever tested it, it should be fairly simple to just change the relevant control (interface element) to have the picture of the "slung" weapon. Trickiest part is probably attaching the script so that it runs each time you open the inventory, and I don't *think* that'd be too hard
nanner 7 Dec, 2023 @ 7:22pm 
Is there anyway to make the slinged weapon still appear in the primary weapon slot in the inventory menu?
Musclebust 15 Oct, 2023 @ 6:12am 
Awesome, thanks for the quick reply.
Great mod btw i love it! <3
Silence  [author] 14 Oct, 2023 @ 9:19am 
link is fine
Musclebust 14 Oct, 2023 @ 8:22am 
Hey @Silence, i want to repack this mod into my units mod. Is it enough to link this modpage or do you want me to credit the original Authors more precisely?
TheCombatCorgi 9 Aug, 2023 @ 12:58pm 
@GRIM you might want to look into Two Primary Weapons by WebKnight for that
Silence  [author] 30 Jul, 2023 @ 3:08pm 
yeah, you just can't swap between both
GRIM 30 Jul, 2023 @ 3:07pm 
Does slinging your weapon allow you to pickup a rifle off the ground with your other rifle slung?
Silence  [author] 24 Jul, 2023 @ 8:38am 
not as far as I know, I think you'd have to make a new animation for it
Cuban 24 Jul, 2023 @ 8:34am 
Is there any way to speed up the animation to make drawing a secondary faster?
Silence  [author] 17 Jul, 2023 @ 12:52pm 
That's what auto slinging is for
Torres 17 Jul, 2023 @ 12:48pm 
Could you add functionality to make it autoswap to your pistol? That would be dope aswell, or have a bind to sling and pull out your sidearm?
$hitDemon 17 May, 2023 @ 8:34am 
Ahh i gotcha.
Silence  [author] 16 May, 2023 @ 11:34pm 
The auto sling feature has no way to check if the command menu is open, so it'll still cause the sling to occur
$hitDemon 16 May, 2023 @ 9:24am 
Only problem i have is when giving ai orders.
For some reason when command menu is open & if its 2 or 3 you need & have a weapon in that slot it will still change weapon when selecting order.
Unless i remember to just scroll & click.
$hitDemon 9 May, 2023 @ 9:21am 
R3tro.
For me have to use auto sling enabled, Switch to pistol like normal but use "retrieve" key to go back to primary.
Or yes does switch fire mode up 1.
Silence  [author] 7 May, 2023 @ 1:26pm 
I get where you're coming from, but I don't have all the time in the world to dedicate to this mod. Without solid steps to reproduce the bugs, and narrow down where they occur, it becomes practically impossible to fix them

Like "it still switches your fire mod in bino and holster" - doesn't make much sense, because regardless of what you sling to, it calls on the exact same function

If you can get a concise, clear bug report made then it may make it easier to fix
R3tro- 7 May, 2023 @ 1:13pm 
sorry i keep bothering you about stuff my unit just keeps asking me about it
R3tro- 5 May, 2023 @ 4:49pm 
that fixed it but it still switches your fire mod in bino and holster
Silence  [author] 4 May, 2023 @ 4:07am 
I've added the firemode preservation an actual thing in the code, hopefully that fixes it
R3tro- 3 May, 2023 @ 11:30pm 
im still experiencing the issue in which my gun switches to full auto
R3tro- 19 Apr, 2023 @ 12:46pm 
ok i see
Silence  [author] 19 Apr, 2023 @ 3:55am 
None of my recent updates have remotely touched the actual slinging script, so it might have been an issue a while but nobody noticed

@R3tro-
Basically what ghost said. It's the same reason no other modder will attempt it and if they do it's always the same method used (weapon holder).
GhostJB 18 Apr, 2023 @ 7:11pm 
@R3tro- The holster location is technically determined by animations. To change where the holster is, you'd have to remake *all* of the animations for moving, standing, crouching, crawling.... This is another case of Arma being easier to make wonky workarounds for than sensible fixes.
DG 18 Apr, 2023 @ 6:43pm 
same issue with changing fire mode after swap back to primary, never had this issue before. maybe your recent update broke something.
tried again in BIS VA with only CBA_A3 and Weapon Slinging loaded, naked guy with MX and .45, do nothing, swap to .45 and then swap back, MX turned to full auto with an empty mag.
R3tro- 18 Apr, 2023 @ 5:04pm 
i dont understand why you cant just change the location of the holster instead of making a custom script just wondering
Silence  [author] 18 Apr, 2023 @ 4:48am 
I don't think that was ever supported, at least not intentionally
R3tro- 17 Apr, 2023 @ 4:32pm 
im having a issue where when i switch out of my rifle then back to it it changes the fire mode
mfrisch100 17 Apr, 2023 @ 9:32am 
I have set switch gun/handgun to "F". Auto sling selected in CBA and "Default Low" but the rifle always goes to the back. Latest version from Steam workshop.
Silence  [author] 16 Apr, 2023 @ 6:37am 
I don't know, are you using the most up to date version (not a reupload)?
Have you tried repairing the mod?
Have you changed the vanilla keybind to swap weapons?
mfrisch100 16 Apr, 2023 @ 12:36am 
I mean with the key und which I set in the vanilla controls and CBA set to auto sling. But it does not work for me. What am I doing wrong?
Silence  [author] 14 Apr, 2023 @ 6:18am 
If you mean the action, no
If you mean the keybind, yes
mfrisch100 14 Apr, 2023 @ 4:08am 
It does not work with the vanilla Switch Gun/Handgun key, does it?
Silence  [author] 13 Apr, 2023 @ 3:24pm 
no problem
Hugh Mungus 13 Apr, 2023 @ 1:12pm 
@Silence Worked like a charm! Thanks again!
Hugh Mungus 13 Apr, 2023 @ 11:59am 
@Silence I'll take another look and let you know if I can replicate it on my end. Thank you for following up!
Silence  [author] 13 Apr, 2023 @ 6:05am 
I've updated so it should now remove the sling when you get in a vehicle, I can't recreate the vehicle bugs so I can't confirm if it did anything
Silence  [author] 13 Apr, 2023 @ 5:38am 
I can probably add a handler for when getting in a vehicle, but i'm not quite sure with the arsenal.
Presuming you last used this mod before the most recent update it's entirely possible that the weapon bug was due to a faulty script rather than the arsenal, though if this can be replicated in the most recent version i'll look into it further