Divinity: Original Sin 2

Divinity: Original Sin 2

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Divinity Farandole
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238.326 MB
29 Jan, 2023 @ 6:27pm
2 Jul @ 7:24pm
2372 Change Notes ( view )

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Divinity Farandole

In 1 collection by Farandole
Divinity Farandole - Compatible mods
10 items
Description
INTRODUCTION
Divinity Farandole is a complete overhaul of the game and the main campaign.
It offers a large choice of 8 Paths and 20 Classes, all balanced together, with many different gameplay styles and builds.
We reworked the game with the intention of keeping a vanilla flavor, so it's more like a big update with a lot of extra content, including fixes for all the flawed vanilla mechanics.
If you are a fan of the original game, you will enjoy this mod.

If you like this mod, please leave a comment and a rating. It will be appreciated.


DISCORD
Click here to join[discord.gg]if you have anything to report or need assistance.

You will find :
  • Tutorial.
  • Installation process for Epip and script extender v60.
  • Easy way to report bugs or make requests.


SETUP
LANGUAGE
Divinity Farandole is only localized in English, so you have to set the game in this language.
If you don't, you will have broken links and wrong descriptions.

SCRIPT EXTENDER V60
Install the Script Extender by following one of these guides :
Presentation of the Script Extender by Norbyte.[github.com]
Script Extender install guide.

Then download the pre-made updater file here.[www.pinewood.team], and put it in the same folder where you installed the Extender (DefEd/bin).

Or join the Discord for a detailed procedure.

For the mod to work, the message 'Script Extender v60' must appear in the bottom right of the game start screen (see the screenshot).


ADDITIONNAL REQUIRED MODS LIST (mandatory)
Epip[www.pinewood.team] for additional customized features designed by Pip.
  • NPCs classes display.
  • Skills school display.
  • Dodge, Evade and Riposte display, with fatigue.
  • Autobag button.
  • Selling directly from bags.
LeaderLib
Animations Plus


DIFFICULTY
  • Classic : Should only be a little more challenging than vanilla.
  • Tactician : Is a real challenge.
  • Teams with fewer than 4 chars are more challenging.
  • At any time, you can lower some difficulty options with the Tome of Metaphisics.


BEFORE STARTING ANY FIGHT YOU SHOULD
  • Use your Tome of Career to select your Path and Class(es).
  • Gather your party and select their Path and Class(es) with their tome.
  • Buy equipments from Nebora and usefull items from Laslor.
  • Check recipes in the crafting interface.
  • Reach Level 3 by completing quests and exploring.
  • Set at least Perseverance 2 on each characters.


COMPATIBILITY WITH OTHER MODS
Divinity Farandole is meant to be played as a standalone.
But you can add some content if you'd like.

COMPATIBLE MODS
See this collection for other recommended mods.

INCOMPATIBLE MODS
  • Do not activate any gift bag !
  • Other overhauls and stat modifiers are not compatible with Divinity Farandole (Unleashed, Conflux, Divine War, Attribute insanity), as for any mod that alters the fundamental core content (stats, talents, NPCs...).

SPECIAL THANKS
To the incredibly helpful Pip for his work in making Epip compatible with Divinity Farandole.
To Neixlys for his restless testing work and for pushing the mod to its limits.
To members of the Larian Discord community, especially LaughingLeader, Focus, Cleric, and DoctorBeetus.
To Demoix for his insights on AI tweaks.

To the kind modders who allowed me to use some of their work :
Auracheetah : Scourge/Plague Doctor
Malchezzar : Dimensional Reaper
SirGagz : The Venalguard
NikCatNight : Better Reflections

I'm still waiting for explicit permission from other modders whose assets I've used.
Has not answered yet : Feenex, Odinblade, Helaene.

To the great testers for their patience and bug reports !
SmokingElephant, Jonas, Kilinjaro, Samera540 and Xackery.


DETAILED FEATURES
FIGHTS
  • Improved AI that makes NPCs play their classes correctly.
  • More enemies.
  • Every enemy has one of the 20 classes.
  • Bosses and Elites are symbolized by a specific status that makes them stronger.
  • New mechanics in some fights.
  • Some significant fights have an invulnerable boss until every other enemy is killed.
  • Some significant bosses have a second stronger phase, or adds during the fight.

BUILDS
  • 8 Paths, each with its own playstyle.
  • 20 classes, each with 17 skills (mostly new, some reworked, some inspired from other mods).
  • Power of the team is auto-adapting to the number of team members, from 1 to 4.
  • More ethnical specificities.
  • Skills are automatically added to your skill book as you level up from level 1 to level 15, one at each level.
  • No requirements for skills, allowing you to build abilities as you want.
  • 200+ unbound skills available on uniques and random items.
  • New origin and source skills for every character.

ITEMIZATION
  • Item randomization for vendors and loot.
  • 6 types of armor (Plate, Scale, Mail, Leather, Mage, Cloth) each with specific randomized affixes.
  • Many unique items with their own building possibilities, most with dedicated skills.
  • Rebalancing of weapons and armors, with new ones created.
  • Possibility to change the damage element of weapons (except for uniques).

RULESET
  • Action Point system based on Divinity 1, with a 4AP standard action cost.
  • Armorless balance with Perseverance system that allows any damage combinaison.
  • Initiative turn based on real Wits.
  • Attributes, Abilities and talents reworked.
  • Civil abilities depend on Attributes.
  • Rebalance of all skills, including NPC ones.
  • No bloat stats in tactician difficulty.

CORRECTIONS
  • Recruted characters in Fort Joy have no predefined stats.
  • Talent Elemental Ranger fixed to work with skills.
  • Limitation on fleeing from fights.

QUALITY OF LIFE
  • Sprint that automatically turns off during combat.
  • Auto resurrection / source restoration / reset cooldowns upon using the bedroll (short range).
  • Auto item level up upon character level up (can also be done manually with a skill).
  • Items autobag feature.
  • Items auto identification feature if high enough Loremaster.
  • Simplified crafting.
  • Removal of all unnecessary crafting recipes and automatic reveal of the ones you need.
  • Fort Joy Respec mirror.
  • Sergeant Zrilla at Fort Joy beach.
  • All dialogue tags unlocked.
  • Empty potion bottle after drinking.
  • No Sir Lora.

CUSTOMIZATION
  • All skin colors unlocked.
  • Many types of wings.
  • Improved infusions, surfaces, and clouds.
  • Dialogues from <Wait Your Turn - Better Reflections> included.
229 Comments
Farandole  [author] 14 Jul @ 5:45pm 
Hello,
There would be no interest in having classes for the mod if you could just change em a significant number of time.

The point is to be limited in those respecializations, so that you can't change team configuration and selecting it to have the best combo to clear the fight to come.
Dolli 14 Jul @ 5:33pm 
Is it possible to change classes/career more than once? I quite like changing class from time to time, and it feels very limited right now.
Farandole  [author] 7 Jul @ 8:47am 
Hello and thank you very much.

The mod has been tested for a long time now.
It's kinda bulletproof in terms of hard blocking bug, has long as you follow the setup requirements.

Of course, some small stuff may still be there and feel free to come to the discord to report anything anoying or suspicious you may find.
Doublefate 7 Jul @ 2:51am 
After reading the description , i wanna try it immediately hope no issue or bug during my journey
thumb first i know it's hard work
spear dair 29 Jun @ 3:13am 
ah dang, fair enough

ty for the answer
Farandole  [author] 27 Jun @ 6:59am 
Hello,

Sorry no, the mod is not conceived as independant modules.
It's kind of a all-in-one feature.

That said, a lot of the other changes can be deactivated in game with the book of Meta.
So, you still kinda able to test the classes with an experience really close to Vanilla.
spear dair 27 Jun @ 5:47am 
is it possible to get only just the skills from this mod? the skills and talent changes are really cool but I also wanna try them out without all the other changes
Farandole  [author] 31 May @ 3:23am 
Thank you so much for this comment!
It really warms my heart.
This mod took a lot of hard work every single day for two years, and it represents a lot to me.
It's truly a joy to know that others enjoy it too.

Thank you for taking the time to write your comment—it's the kind of gesture that gives me the strength to keep creating.
KamikazeBanana 30 May @ 11:29pm 
I just started to test this mod and it's looking amazing, a huge amount of detailed and hard work, congratulations and thank you for bringing us a part of your knowledge and love for Divinity with this kind of mods. I appreciate your time on this, and I'm currently playing one run with like 40+ mods including Helenae, Odinblade and Feenex, and yours alone really feels like a whole new experience. I'll leave this run without those extra classes or spells mods, just yours to explore the game as you intended. Cheers and thanks again Farandole!
Farandole  [author] 26 May @ 9:28am 
Hello
You can ask for help in this discord :
https://discord.com/channels/98922182746329088/358337334619406336