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There would be no interest in having classes for the mod if you could just change em a significant number of time.
The point is to be limited in those respecializations, so that you can't change team configuration and selecting it to have the best combo to clear the fight to come.
The mod has been tested for a long time now.
It's kinda bulletproof in terms of hard blocking bug, has long as you follow the setup requirements.
Of course, some small stuff may still be there and feel free to come to the discord to report anything anoying or suspicious you may find.
thumb first i know it's hard work
ty for the answer
Sorry no, the mod is not conceived as independant modules.
It's kind of a all-in-one feature.
That said, a lot of the other changes can be deactivated in game with the book of Meta.
So, you still kinda able to test the classes with an experience really close to Vanilla.
It really warms my heart.
This mod took a lot of hard work every single day for two years, and it represents a lot to me.
It's truly a joy to know that others enjoy it too.
Thank you for taking the time to write your comment—it's the kind of gesture that gives me the strength to keep creating.
You can ask for help in this discord :
https://discord.com/channels/98922182746329088/358337334619406336