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I'm also encountering the issue where an animal trying to hunt a safe animal will keep attacking until they pass out from exhaustion. I wonder if there would be a way to invalidate safe animals as hunting targets
I was wondering, would it be possible to implement a "select/deselect all" action when setting which animals are protected? I want to protect my random pets, but I want my livestock/battle animals to be able to get injured (to incentive protecting them!)/I'd rather have protected animals be the exception than the norm!
So I accepted a quest to look after 9 animals with paralytic ablasia. That hediff seems to interact poorly with the 'play dead' mechanic, which means they're constantly trying to get out of bed and failing, which gives the 'animal needs rescue' alert and sends someone to put them back into bed.
I didn't realize there was an exclusion list until I came to report that, so THANK YOU I'll be adding those critters to it, but thought I'd still tell you about it just in case.