RimWorld

RimWorld

319 ratings
Pets Are Safe
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Mod, 1.4, 1.5, 1.6
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305.957 KB
31 Jan, 2023 @ 8:41pm
25 Jun @ 6:29am
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Pets Are Safe

Description
Let no harm come to your wonderful furry (and feathery) friends.

Prevents pawns from harming your pets. Mod options allow you to select how they evade attackers: playing dead, teleporting a short distance away, or just ignoring the attacks.

Can also select to animals to exclude from protection (affects all animals of that type).

Also has options to disable certain game components that would force you to harm animals: slaughterer mental breaks, animal insanity, and manhunter packs.

Animals marked for slaughter are automatically excluded from protection. Recommend disabling slaughterer mental break if you want to prevent unwanted slaughter.

Still in beta. Please report any bugs or errors. Also leave suggestions for additional features.

Major thanks to PeteTimesSix for letting me use some of his code for my mod options.

Github: https://github.com/Merwini/Pets-are-Safe
77 Comments
Stellar Harbour 17 Jul @ 2:28am 
Can you disable manhunters by default? They make no sense anyway, somehow they know the exact positions of our pawns and go straight for them, instead of targeting the closest thing, which would at least make some sense and provide content or fun
Tsornin 24 Jun @ 2:05pm 
Thank you! makes it way less annoying to have a chihuahua. Now the little menace can run around where he pleases without constantly getting hurt by a hunting lion or something.
JMNielly 3 May @ 1:10pm 
This is a great mod, thank you for it!

I'm also encountering the issue where an animal trying to hunt a safe animal will keep attacking until they pass out from exhaustion. I wonder if there would be a way to invalidate safe animals as hunting targets
fluffyboy36 10 Apr @ 3:06pm 
So. Fun fact. This works with Vanilla Expanded Insectoids 2. Very amusing.
machine-jean 1 Mar @ 9:53am 
@Nuff yes, thank you so much!
Nuff  [author] 20 Feb @ 7:12am 
@machine-jean I added some extra buttons to the Exclude_List in settings to move all animals to or from the exclude list, so you can more easily exclude everything and then deselect just a couple. I think that's what you were asking for.
machine-jean 19 Feb @ 10:07am 
Hi! Awesome mod - love protecting my animals based on my irl pets ;-;
I was wondering, would it be possible to implement a "select/deselect all" action when setting which animals are protected? I want to protect my random pets, but I want my livestock/battle animals to be able to get injured (to incentive protecting them!)/I'd rather have protected animals be the exception than the norm!
someonesneaky 1 Aug, 2024 @ 8:09pm 
Also this saved some of my pasture animals from a meteorite too, so it's great seeing the situations it works for!
someonesneaky 1 Aug, 2024 @ 8:08pm 
There is one issue with this that's annoying under specific situations

So I accepted a quest to look after 9 animals with paralytic ablasia. That hediff seems to interact poorly with the 'play dead' mechanic, which means they're constantly trying to get out of bed and failing, which gives the 'animal needs rescue' alert and sends someone to put them back into bed.

I didn't realize there was an exclusion list until I came to report that, so THANK YOU I'll be adding those critters to it, but thought I'd still tell you about it just in case.
Tybaxel 30 Jul, 2024 @ 5:04pm 
@Nuff you are a lifesaver, thank you!!