RimWorld

RimWorld

Pets Are Safe
77 Comments
Stellar Harbour 17 Jul @ 2:28am 
Can you disable manhunters by default? They make no sense anyway, somehow they know the exact positions of our pawns and go straight for them, instead of targeting the closest thing, which would at least make some sense and provide content or fun
Tsornin 24 Jun @ 2:05pm 
Thank you! makes it way less annoying to have a chihuahua. Now the little menace can run around where he pleases without constantly getting hurt by a hunting lion or something.
JMNielly 3 May @ 1:10pm 
This is a great mod, thank you for it!

I'm also encountering the issue where an animal trying to hunt a safe animal will keep attacking until they pass out from exhaustion. I wonder if there would be a way to invalidate safe animals as hunting targets
fluffyboy36 10 Apr @ 3:06pm 
So. Fun fact. This works with Vanilla Expanded Insectoids 2. Very amusing.
machine-jean 1 Mar @ 9:53am 
@Nuff yes, thank you so much!
Nuff  [author] 20 Feb @ 7:12am 
@machine-jean I added some extra buttons to the Exclude_List in settings to move all animals to or from the exclude list, so you can more easily exclude everything and then deselect just a couple. I think that's what you were asking for.
machine-jean 19 Feb @ 10:07am 
Hi! Awesome mod - love protecting my animals based on my irl pets ;-;
I was wondering, would it be possible to implement a "select/deselect all" action when setting which animals are protected? I want to protect my random pets, but I want my livestock/battle animals to be able to get injured (to incentive protecting them!)/I'd rather have protected animals be the exception than the norm!
someonesneaky 1 Aug, 2024 @ 8:09pm 
Also this saved some of my pasture animals from a meteorite too, so it's great seeing the situations it works for!
someonesneaky 1 Aug, 2024 @ 8:08pm 
There is one issue with this that's annoying under specific situations

So I accepted a quest to look after 9 animals with paralytic ablasia. That hediff seems to interact poorly with the 'play dead' mechanic, which means they're constantly trying to get out of bed and failing, which gives the 'animal needs rescue' alert and sends someone to put them back into bed.

I didn't realize there was an exclusion list until I came to report that, so THANK YOU I'll be adding those critters to it, but thought I'd still tell you about it just in case.
Tybaxel 30 Jul, 2024 @ 5:04pm 
@Nuff you are a lifesaver, thank you!!
Nuff  [author] 30 Jul, 2024 @ 6:10am 
@Tybaxel okay. Added new option to protect pets from either all damage (turrets, flames, roof collapse, etc.), or just from living things (i.e. humans and other animals)

Defaults to protecting from all damage
Tybaxel 28 Jul, 2024 @ 6:11pm 
hello! i was wondering if it would be possible to make pets immune to fire and turret damage? i have this mod installed but my pets keep taking damage from explosive attacks as well as my own turrets.
ProfileName 14 Jun, 2024 @ 5:08am 
Add Athena framework to make pets safe again, got it.
Nuff  [author] 13 Jun, 2024 @ 3:41pm 
@The_awesome_possums and @ProfileName okay I finally figured it out. How my mod works is that it applies a comp on animals that uses the same system that vanilla shield belts use to prevent damage. Integrated Implants has what looks like a patch they were writing but never finished, that forces the game to skip over the step that my mod uses. Specifically, it loads this patch if the mod Athena Framework is not active. If you add Athena Framework to your modlist along with Integrated Implants, pets are kept safe just fine.
ProfileName 13 Jun, 2024 @ 1:35pm 
Honestly I was wondering why this mod stopped working.
Integrated Implants manages to break it, which even I would be confused by.
The_awesome_possums 4 Jun, 2024 @ 4:07pm 
Doesn't seem to work with the Integrated Implants mod -- animals get injured again as normal. Only conflict out of 250+ mods so far.
ramil319 29 May, 2024 @ 5:23am 
Hello, I have a suggestion to improve your mod: add switching for animals depending on the level of training (this will help a lot when there are a lot of animals) and add an additional protection mode for individual animals (bleeding 10%, immunization rate 150%, these parameters can be made adjustable), so the fighting animals can fight normally, while the mortality rate of the animals will be very low
The_awesome_possums 8 May, 2024 @ 10:39am 
I wouldn't be able to play any mods with ferrets without this <3
ツジッ 29 Apr, 2024 @ 6:10pm 
That picture is soooo cute o.o
Qloshae 29 Apr, 2024 @ 9:37am 
I love this, but wonder if one can make a whitelist for animals to apply it to?
Also, would be amazing if we could create groups with specific settings, especially if we could also seperate adults from babies in the settings. :3 Like, I want my cats to be safe and the baby Thrumbos, but the adult Thrumbos can fight together with my colonists. :)
Nuff  [author] 29 Apr, 2024 @ 7:36am 
I sure did. When I updated the references for the 1.5 update, I forgot to toggle that off. Fixed
RoboSpongie 27 Apr, 2024 @ 1:14pm 
Apparently the mod packaged the base-game Rimworld assemblies

which kinda angered hugslib a bit
BlueTressym 13 Apr, 2024 @ 3:05pm 
All Hail Nuff, Saviour of Fluff!
Nuff  [author] 13 Apr, 2024 @ 8:21am 
Updated to 1.5. Please report any bugs.
BlueTressym 11 Apr, 2024 @ 10:00pm 
Would love to see an update for this when you've time.
Denva 2 Apr, 2024 @ 3:39am 
Look Randy, I love videogame drama as much as the next person, but I do not want to scream and cry over my digital kittens and puppies. LIKE STOP STABBING MY CAT WHOSE BEEN WITH ME SINCE YEAR ONE, YOU BASTARD! MY SOLDIER IS ACTIVELY SHOOTING YOU! Take her instead DX

I am far too attached to my digital pets. I feel bipolar when playing this game sometimes fr. Like "awwwe its so cute! I'm going to squeal and gape at it for a full 3 minutes!" goes to "NOOOOOO why is my cat all the way at the other end of the map hanging with lions who are now trying to kill her!?" in less than an hour.
annalee 1 Mar, 2024 @ 4:15pm 
I wanted a mod so I could make it so my pets won't die in any way and can't get harmed in anyway
There's a reason I don't like having pets in games, I get really sad and cry when they die :.........(
Antideluvinox 22 Jan, 2024 @ 9:24pm 
Goddess bless your hearts
MercuryRiver 26 Nov, 2023 @ 9:06am 
Oh I also noticed kind of an issue, if the pet is being hunted and poofs or downs, the hunter will never stop targeting them and will either chase them around the map as they teleport or sit at their incapacitated body forever trying and failing to eat it. I have animal bunker spot and would love it if they'd poof to there, or a spot your mod adds, so the hunter would be like oh I can't get there and move on.
Leaving the down one as is would be cool for those who want to have to fight to get their pet back, but for the poof, this kind of function would be great
MercuryRiver 26 Nov, 2023 @ 8:58am 
I love this! However, it's super tough for me to configure. I'd love it if there was a way to swap exclusions to inclusions instead, or just a "move all" button. I want this to only affect about a dozen animals out of hundreds and moving the bulk of them one by one to exclusions is so hard
[PS] LoganThrives 3 Nov, 2023 @ 4:37am 
It works!! Both setting which creatures to exempt and closing the menu to save changes! Thank you so much for this update :steamthumbsup:
Nuff  [author] 29 Oct, 2023 @ 9:11pm 
Update: hopefully the bug preventing closing the settings window is fixed. I got a log from someone who experienced it. I still can't reproduce the bug, but it at least gave me a general idea of what the problem was.
[PS] LoganThrives 28 Oct, 2023 @ 6:34am 
I forgot the menu not closing was an issue and I opened it in a game I was playing and I had to Alt+F4 to get out of the game. Nothing worked to close the window. When I restarted, just opening the settings window hangs the game without changing any settings at all.
Peri 11 Oct, 2023 @ 8:58pm 
The issue with the mod settings window not closing has happened to me as well.
[PS] LoganThrives 2 Oct, 2023 @ 10:06am 
I just had the same thing happen. I went into the exclude list, excluded all the animals I use for combat pets, then neither the close nor the X would close. I clicked on General settings to get out of the exclude list, and still could not close the window through either method, nor hitting escape. I don't remember every animal I added but it was the clawer and barkskin dryads, wolves, bears, thrumbos, all the big cats, and then I have the genetics mod so stuff like wolfbears and bearwolves, etc.
Nuff  [author] 28 Sep, 2023 @ 7:08am 
@GeodesicDragon I've been trying to reproduce your bug, and I can't. Can you give me more info? What animals did you add to the list
GeodesicDragon 27 Sep, 2023 @ 1:37am 
I added some animals to my excluded list but found I was unable to close the mod settings window. The 'Close' button didn't work, the 'X' in the corner didn't work, and neither did pressing the Escape key. I had to Alt+F4 out of the game and restart it.
Three 9 Sep, 2023 @ 1:14pm 
In name of my angry Thumbros I would like to thank you for adding that option to let them protect their people :hmm:
[PS] LoganThrives 9 Sep, 2023 @ 5:14am 
Thank you very much!!
Nuff  [author] 8 Sep, 2023 @ 12:08pm 
@[PS] LoganThrives I have just included the option to select types of animals to exclude from being protected, in the Mod Options.
팬지 7 Sep, 2023 @ 9:41pm 
Very cute mod! However, I lost motivation when I saw war animals like elephants lying down without fighting.
[PS] LoganThrives 15 Aug, 2023 @ 1:37pm 
Is there a way to exclude gauranlen dryads? I want them to fight not play dead.
Nuff  [author] 25 Jul, 2023 @ 7:21am 
@klaaare that's weird, Playing Dead works by setting the animal's max consciousness, in the same way that Anesthesia does. It shouldn't kill the animal. Can you give me an example of what animals you've seen die from this, and if they had any other health conditions at the time?
klaaare 21 Jul, 2023 @ 6:51pm 
I'm having an issue with pen animals dying for real after raids and the cause is "died of playing dead".
roko711 23 Apr, 2023 @ 2:04pm 
Good mod, but i wish there was a separate mod which made animals not hunt your pets
Pancakesnake 15 Apr, 2023 @ 12:03pm 
thanks i can remove the no slaughter mod or whatever it was called idk if it was updated but this is just a better version so thanks. i like my drug cats :)
genderneutralnoun 14 Apr, 2023 @ 2:35pm 
+1 on the switch idea. I like to have a relatively realistic modlist, and I want to have consequences for forgetting to protect tamed animals, but some pets are just too precious to risk losing, even on the Rim.
Three 10 Apr, 2023 @ 5:31am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
EchoBlue 6 Apr, 2023 @ 9:03pm 
Eh when my cat dies ingame just more food for my colony
Riepah 2 Mar, 2023 @ 3:10am 
What a cute idea for a mod!