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I'm also encountering the issue where an animal trying to hunt a safe animal will keep attacking until they pass out from exhaustion. I wonder if there would be a way to invalidate safe animals as hunting targets
I was wondering, would it be possible to implement a "select/deselect all" action when setting which animals are protected? I want to protect my random pets, but I want my livestock/battle animals to be able to get injured (to incentive protecting them!)/I'd rather have protected animals be the exception than the norm!
So I accepted a quest to look after 9 animals with paralytic ablasia. That hediff seems to interact poorly with the 'play dead' mechanic, which means they're constantly trying to get out of bed and failing, which gives the 'animal needs rescue' alert and sends someone to put them back into bed.
I didn't realize there was an exclusion list until I came to report that, so THANK YOU I'll be adding those critters to it, but thought I'd still tell you about it just in case.
Defaults to protecting from all damage
Integrated Implants manages to break it, which even I would be confused by.
Also, would be amazing if we could create groups with specific settings, especially if we could also seperate adults from babies in the settings. :3 Like, I want my cats to be safe and the baby Thrumbos, but the adult Thrumbos can fight together with my colonists. :)
which kinda angered hugslib a bit
I am far too attached to my digital pets. I feel bipolar when playing this game sometimes fr. Like "awwwe its so cute! I'm going to squeal and gape at it for a full 3 minutes!" goes to "NOOOOOO why is my cat all the way at the other end of the map hanging with lions who are now trying to kill her!?" in less than an hour.
There's a reason I don't like having pets in games, I get really sad and cry when they die :.........(
Leaving the down one as is would be cool for those who want to have to fight to get their pet back, but for the poof, this kind of function would be great
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.