Barotrauma

Barotrauma

117 ratings
Exosuit Retexture
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206.038 KB
4 Feb, 2023 @ 1:59pm
21 Jul @ 6:38pm
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Exosuit Retexture

Description
Thanks to SCP-966-1, creator of Enhanced Armaments, for helping me out.

Didn't like the vanilla "Eggs-o-suit," so I made it more suit shaped.

Completely Clientside. Server-sided, sorry for the unintentional misleading.

'Das it.
75 Comments
The_italiandiabetic 22 Jul @ 5:47pm 
YIPPI
[ST] SGT. Shorty  [author] 24 Jun @ 3:36pm 
It was my first ventures spriting, I liked the concept of the exosuit, but I didn't like how it was very bulbous, and felt that it would make using normal tools difficult.
Aragog 24 Jun @ 3:16pm 
I dont get what people see in this, it's kinda ugly
50/50 mod
Bomb Robot 1:4 GRN 27 Jan @ 1:43am 
thanks i hated the old ones
Slau4eG 20 Dec, 2024 @ 1:26am 
Thank you for this mod!
Havel L. Krik 11 Dec, 2024 @ 12:38pm 
@mead, what you can do is replace the texture file for the Exosuit with this one. I'm doing right now, the game updated and reverted the change.
mead 10 Nov, 2024 @ 3:06pm 
I would love to, but unfortunately, I have no knowledge of programming. If it’s simple for you to do, I’d be very happy if you could add it. Also, as I mentioned, having a different color version of the suit that highlights the medic (like white coloured with a red medic symbol on the arm) would be fantastic to include with the mod. Thank you again for this great retexture mod; you’ve done an amazing job
[ST] SGT. Shorty  [author] 10 Nov, 2024 @ 9:15am 
That's because they both overwrite the Exosuit, which is not an additive process. Whichever one you place on top takes priority of the one below it.

If you want to make a patch for it, you have my permission.
mead 10 Nov, 2024 @ 1:37am 
Also I'm having an issue with the sound effect when using it with the immersive diving gear. If this mod is above immersive diving gear in the load order, the robotic footstep sounds don’t play. However, if it’s below in the load order, the appearance of the exosuit doesn’t change at all