Barotrauma

Barotrauma

117 beoordelingen
Exosuit Retexture
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4 feb 2023 om 13:59
21 jul om 18:38
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Exosuit Retexture

Omschrijving
Thanks to SCP-966-1, creator of Enhanced Armaments, for helping me out.

Didn't like the vanilla "Eggs-o-suit," so I made it more suit shaped.

Completely Clientside. Server-sided, sorry for the unintentional misleading.

'Das it.
75 opmerkingen
The_italiandiabetic 22 jul om 17:47 
YIPPI
[ST] SGT. Shorty  [auteur] 24 jun om 15:36 
It was my first ventures spriting, I liked the concept of the exosuit, but I didn't like how it was very bulbous, and felt that it would make using normal tools difficult.
Aragog 24 jun om 15:16 
I dont get what people see in this, it's kinda ugly
Bomb Robot 1:4 GRN 27 jan om 1:43 
thanks i hated the old ones
Slau4eG 20 dec 2024 om 1:26 
Thank you for this mod!
Havel L. Krik 11 dec 2024 om 12:38 
@mead, what you can do is replace the texture file for the Exosuit with this one. I'm doing right now, the game updated and reverted the change.
mead 10 nov 2024 om 15:06 
I would love to, but unfortunately, I have no knowledge of programming. If it’s simple for you to do, I’d be very happy if you could add it. Also, as I mentioned, having a different color version of the suit that highlights the medic (like white coloured with a red medic symbol on the arm) would be fantastic to include with the mod. Thank you again for this great retexture mod; you’ve done an amazing job
[ST] SGT. Shorty  [auteur] 10 nov 2024 om 9:15 
That's because they both overwrite the Exosuit, which is not an additive process. Whichever one you place on top takes priority of the one below it.

If you want to make a patch for it, you have my permission.
mead 10 nov 2024 om 1:37 
Also I'm having an issue with the sound effect when using it with the immersive diving gear. If this mod is above immersive diving gear in the load order, the robotic footstep sounds don’t play. However, if it’s below in the load order, the appearance of the exosuit doesn’t change at all