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Zero from Megaman Zero v1 (WIP)
   
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Content Type: Character
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3.781 MB
5 Feb, 2023 @ 11:41am
19 Feb, 2023 @ 3:27pm
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Zero from Megaman Zero v1 (WIP)

Description
Zero from the Megaman Zero series designed around the idea of weapon swapping among other things.

This is an incomplete version and I will eventually be adding both a shield and chain rod mode to him. I can't really speak on whether I'll add voice lines or not cause I currently don't have plans for it (I'll see after I finish him).

Now to the key mechanics

---Weapon Swap----

Holding down neutral special will allow Zero to pick a weapon mode using direction inputs.

---Energy Bar---

Many of Zero's attacks will cost energy and knowing when to hold on to energy will be important in playing neutral. He has a total of 600 EN and gains EN over time.It takes 10 secs to fill his entire bar.
A red (Z) to the right of the bar will light up when at least half of his bar is filled as a visual indicator that you have enough EN to call a Cyber Elf or use his Shifts.

---Cyber Elves------------------------------------------------

Zero can use his Up Special on the ground to call on elves to help him in battle, each having its own effect. Calling elves cost 300 EN.

Balette(elf 1) - increased dash speed and increase run speed cap.
Malthas(elf 2) - Enables you to use sword spin in air by pressing grab button. This attack can be used in any mode.
Kwappa(elf 3) - Makes Zero slightly lighter and gives him a second air jump.


---Specials and Important Mode Unique Attacks and Mechanics---

[All Modes]

Aerial Up Special - Zero will sacrifice all of his elves he has to jump with height based on how many elves are sacrificed. Having no elves will make this a very wimpy jump.

Down Special - Attacks with the Recoil Rod below you. If you are on the ground, you can press the button again to bounce into the air, and if either the ground version or air version connects with an enemy, you automatically bounce.

[Gun Mode]

Reverse Slash - While using forward air, you can hold back which will flip Zero reactivating his attack, then if you press forward once again, you will turn back around and have a very strong attack. Forward air can only hit twice, so if you land a hit with the second hitbox, the last turn around won't have a hit to it.

Normal Shot(jab1 and neutral air) 20 EN - holding attack and moving forward on the floor while using Normal Shot will make Zero walk while firing gun, then this walk can be jumped out of or canceled into Gun Dash.

Charged Shot(side special) 100 EN - Fires a fully charged electric shot and can be canceled using Gun Dash.

Gun Dash (pressing special button during forward,back throw and side special) 100 EN - This will fling you forward while firing a few normal shots from gun. This can be jumped canceled.

[Triple Rod Mode]

Spin Charges - You can gain these by landing your Rod Lunge. For every charge you have your Triple Rod will start at a longer segment when pressing Tilts

Rod Spin (jab1 and neutral air) - Will consume you spin charges to spin the Triple Rod and can held down as long as you still have charges.
The first spin if a charge is consumed gives the Rod a reflect box, spins after the first and spins while not having charges will not have reflect and you will have a larger hurtbox so be careful. Using spin while having no charges will put you into a longer recovery state after spin ends.

Rod Lunge(side special) 100 EN - A very fast lunge forward with the Triple Rod that can hit your opponents multiple times. You will gain a spin charge for every hit that lands, and can be canceled into Gun Shift if you were holding up before the attack hits.

Gun Shift(hold up and press special button while landing hit with Rod Lunge) 300 EN -This will change you into Gun Mode while hitting your opponent with a large hitbox that can be used to extend combos.

-------------------------------------------------------------

I'm sure there are some things I missed and I realize this character has a little too much to him, but i just wanted to have fun with it and see how many things I can add to a character using Fraytools.

I'll be making changes to him slowly when i have the time.
6 Comments
MessiasOF 19 Feb, 2023 @ 6:16pm 
Thanks! Zero is just perfect now. Best character so far
BeelzeSama  [author] 19 Feb, 2023 @ 3:41pm 
Tap-Jump should be able to switch to Gun Mode now.
BeelzeSama  [author] 18 Feb, 2023 @ 10:10pm 
I wanted him to be able to jump cancel out of picking his modes regardless of whether he picks one or is just using it as a fake out, but i might have to make only the release of it to be jump cancel-able for tap jump players and keyboard. Something i overlooked cause i'm so used to not having it. I should have a fix tomorrow.
MessiasOF 17 Feb, 2023 @ 12:05pm 
That's the most creative and well-done character in entire workshop. Loved it!
Bug: Can't switch to gun mode using keyboard, I can only select the spear mode.
The8BitLeafeon 16 Feb, 2023 @ 4:06pm 
Yo wait we have both versions of Zero now this is epic
Gummybearking123 6 Feb, 2023 @ 1:17pm 
Loving all the Mega Man content in Workshop so far