Fraymakers

Fraymakers

Zero from Megaman Zero v1 (WIP)
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Update: 19 Feb, 2023 @ 3:27pm

0.1.11


- Hotfix -

Neutral Special - Was made to be not jump cancel-able until the swap animation plays because players using Tap-Jump and default keyboard controls would get locked out of Gun Mode select because they cannot hold up without jumping.

Also because of this change i shortened the overall animation of it to compensate for the fact that you cannot jump out of it anymore.

Update: 10 Feb, 2023 @ 8:06am

0.1.1

- Added -
[General]

His Aerial Up Special while he has Cyber Elves now has a hitbox to them at the start of the jump. Also if he has 3 Elves when used, he is intangible from frame 4 to frame 11.

[Triple Rod Mode]

His aerials using the Triple Rod now all have tipper sweet spots with increased knockback and damage.

- Changes -

Gun Shift - You no longer need to hold up before the hit connects to use it. I originally had it that way so you had to commit to a mode for when in the future you will able to shift into different modes, but overall it can feel awkward to press a direction before hand so i decided make it easier.

Aerial Up Special while having no elves has had jump height increased to the same height of his standard jump. This will probably be something i tweak multiple times, but for now the wimpy jump felt a little too wimpy.

Update: 5 Feb, 2023 @ 11:41am

0.0.1