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World.ActivateRoom (System.Int32 room) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorldGame..ctor (ProcessManager manager) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::PostSwitchMainProcess>(ProcessManager,ProcessManager/ProcessID)
ProcessManager.Update (System.Single deltaTime) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorld.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Room.Loaded () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Room.LoadFromDataString (System.String[] lines) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RoomPreparer..ctor (Room room, System.Boolean loadAiHeatMaps, System.Boolean falseBake, System.Boolean shortcutsOnly) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
AbstractRoom.RealizeRoom (World world, RainWorldGame game) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Every time I enter any testing area map in arena, the game just freezing. Is there any advise for this? other official maps are working fine.
Here's a exception log about this, but I don't understand a single word in here.
- A few new arenas and changes to arenas in current testing arenas
- Make arenas for watcher things
- Make arenas for Downpour things