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World.ActivateRoom (System.Int32 room) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorldGame..ctor (ProcessManager manager) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::PostSwitchMainProcess>(ProcessManager,ProcessManager/ProcessID)
ProcessManager.Update (System.Single deltaTime) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorld.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Room.Loaded () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Room.LoadFromDataString (System.String[] lines) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RoomPreparer..ctor (Room room, System.Boolean loadAiHeatMaps, System.Boolean falseBake, System.Boolean shortcutsOnly) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
AbstractRoom.RealizeRoom (World world, RainWorldGame game) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Every time I enter any testing area map in arena, the game just freezing. Is there any advise for this? other official maps are working fine.
Here's a exception log about this, but I don't understand a single word in here.
- A few new arenas and changes to arenas in current testing arenas
- Make arenas for watcher things
- Make arenas for Downpour things
mabye something like "TA-sand" "TA-Locust" "TA-thunder"
an arena with a generally wide open area, but along the edges there are boxes which you can put creatures in. kinda like the already existing arena with the boxes for creature storage, but that ones boxes are too small to really fit more than two/three creatures
thatd be very coolio :]
If it IS a possibility, I'd definitely love to see a few Watcher themed arenas added to the mod! It'd make testing with the new creatures a lot more fun :D (specifically some of the creatures that have behavior involving the new sand terrain)