RimWorld

RimWorld

393 ratings
Just Leave Already
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Mod, 1.4
File Size
Posted
1.540 MB
7 Feb, 2023 @ 1:29am
1 Change Note ( view )

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Just Leave Already

Description
Finally, your colonists can get the hell out in an instant!

In RimWorld, when a hostile faction comes to raid and your defense fails, it’s always best to evacuate surviving colonists and start from scratch on a new tile!
In the basegame, you either use pod launchers or form a caravan to get your beloved pawns out of danger. But sometimes RW’s AI makes it hard to successfully set up and get going, with your pawns becoming idle for extended periods of time or just straight-up falling asleep while forming caravans. This mod is the catch-all problem-solver for your urgent exit needs!

What Just Leave Already! does:

When your colonist is drafted, you can take them to the edge of the map (the area you can reach but cannot build structures) and they are able to INSTANTLY exit the tile and form individual caravans!

It’s not suitable for big caravans with animals, but it is a good, surefire way to let your precious colonists live long and prosper - even in the most dire of circumstances!

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Q&A

1.
Q : How do I make use of this mod?
A : Draft a colonist you want to exit the colony, move them to the edge of the map and viola! They’re seamlessly and immediately on their way! Satisfying your wanderlust has never been easier!

2.
Q : Woah! Your mod is awesome! I like you. How can I stay up-to-date?
A : Thank you. You can support us by joining our Discord. We are currently working on a very ambitious mod called “Rogue AI: The Story of Siblings”. We are also making many QoL mods and Timuttie's Vanilla Overhaul Collection. By joining our Discord, you can get a firsthand glimpse of the mods we’re creating!

3.
Q : Is it CE compatible / does it harm performance / does the load order matter?
A : You don't have to worry about any of these. No conflicts or outstanding bugs have been reported! But if you are having trouble with our mod, feel free to comment below on this page’s handy comment section - or you can come visit our Discord with your concern!

[Update Log]
2.7 : Initial Release
2.9 : Renewed Workshop page

[Issues]
- When you draft a slave and go to the edge of the map, the slave will disappear.


[Discord : https://discord.gg/jt6Bq9bj]

[Credit: Page rewrite by Wisp, Hers#9310]
Popular Discussions View All (1)
0
14 Dec, 2023 @ 10:28am
Bug report
76561198844634538
116 Comments
Just 20 Jul @ 6:43am 
Just 20 Jul @ 4:48am 
well, found a way to do it for caravan camps only, without touching accidents
Just 20 Jul @ 4:30am 
In 1.6 version the Caravan camp map is now treated as "accident" map. By default this mod doesn't allow to exit from it. I found however the way to re-implement it. Do we need it?
The Realest Nooblet 17 Jul @ 6:51pm 
NEED IT APART OF THE 1.6 TAG THINGY!!!!!!!!!!!!!!
Gator 14 Jul @ 8:59pm 
used this through all of 1.5, seems to work on 1.6 as well.
HunterAlpha1 8 Jul @ 8:53pm 
Well, crap, it's caused my game to CTD every few minutes :(
HunterAlpha1 8 Jul @ 4:25pm 
Tested it out, and holy crap it does! Now I can finally be a Road Warrior!
HunterAlpha1 8 Jul @ 12:56pm 
Does this work with Vanilla Vehicles Expanded? I'm hoping to do a road warrior nomad playthrough, but I need to be able to take my vehicles with me!
Justacommonegg 12 Jun @ 12:07pm 
o7
tanyfilina 12 Jun @ 12:02am 
It's kind of included in 1.6