RimWorld

RimWorld

25 ratings
Just Leave Already
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.675 MB
20 Jul @ 6:36am
23 Jul @ 8:23am
6 Change Notes ( view )

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Just Leave Already

Description
Allows to leave maps at the edges
GitHub[github.com]

This is a fork and modification of original mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2929733063

Change from original - add setting to:
- allows to leave caravan camps
- allows to leave quests and sites
- allows to leave caravan incidents (ambush) with different conditions (default - if battle won or if 3 minutes passed).
- better compatibility with Vehicle Framework: allows to change the exit grid size in the settings (bigger cars cannot reach the edge of the map)

==== Original description ====
Finally, your colonists can get the hell out in an instant!

In RimWorld, when a hostile faction comes to raid and your defense fails, it’s always best to evacuate surviving colonists and start from scratch on a new tile!
In the basegame, you either use pod launchers or form a caravan to get your beloved pawns out of danger. But sometimes RW’s AI makes it hard to successfully set up and get going, with your pawns becoming idle for extended periods of time or just straight-up falling asleep while forming caravans. This mod is the catch-all problem-solver for your urgent exit needs!

What Just Leave Already! does:

When your colonist is drafted, you can take them to the edge of the map (the area you can reach but cannot build structures) and they are able to INSTANTLY exit the tile and form individual caravans!

It’s not suitable for big caravans with animals, but it is a good, surefire way to let your precious colonists live long and prosper - even in the most dire of circumstances!

///

Q&A

1.
Q : How do I make use of this mod?
A : Draft a colonist you want to exit the colony, move them to the edge of the map and viola! They’re seamlessly and immediately on their way! Satisfying your wanderlust has never been easier!

2.
Q : Woah! Your mod is awesome! I like you. How can I stay up-to-date?
A : Thank you. You can support us by joining our Discord. We are currently working on a very ambitious mod called “Rogue AI: The Story of Siblings”. We are also making many QoL mods and Timuttie's Vanilla Overhaul Collection. By joining our Discord, you can get a firsthand glimpse of the mods we’re creating!

3.
Q : Is it CE compatible / does it harm performance / does the load order matter?
A : You don't have to worry about any of these. No conflicts or outstanding bugs have been reported! But if you are having trouble with our mod, feel free to comment below on this page’s handy comment section - or you can come visit our Discord with your concern!

[Update Log]
2.7 : Initial Release
2.9 : Renewed Workshop page

[Issues]
- When you draft a slave and go to the edge of the map, the slave will disappear.


[Discord : https://discord.gg/jt6Bq9bj]

[Credit: Page rewrite by Wisp, Hers#9310]
7 Comments
Just  [author] 23 Jul @ 4:14pm 
@ChipsGray, welcome! Nice to hear it. I got a couple times null-reference errors, when vehicle left the map, but I tried to address it. So, hopefully I covered it completely. But it was hard to catch exact conditions, so if any errors occur, please notify.

And I will continue to assemble my mods list. Have to fix a lot of other outdated mods like Outfitted and so on :D
ChipsGray 23 Jul @ 3:28pm 
Works awesome! Will keep testing but so far so good, well done dude!
ChipsGray 23 Jul @ 3:13pm 
@just Awesome! Will test it out now and keep you posted!
Just  [author] 23 Jul @ 8:31am 
However, heavy testing required. It wasn't trivial to modify the grid size. If any errors or anything occur, please notify
Just  [author] 23 Jul @ 8:19am 
@ChipsGray, original should also have issues now. Looks like it was changed in the game itself.

P.S. I was working on it today and just have pushed the updated for workaround :)
ChipsGray 23 Jul @ 5:48am 
The original worked well with Vehicle Mods this version does not, unsure while but when drafted and sent to the edge of the map will not leave it just sits there, any thoughts on this or updated? Thank you for continuing this mod! <3
hellisj 20 Jul @ 4:02pm 
se ve con potencial