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I did also try out a "no aquifers" mod at the same time, the two combined might be what causes this somehow, but I didn't think murky pools relied on aquifers. or somewhere in the change of biomes the author made murky pools dry up somehow, maybe only in certain biomes, I haven't checked other parts of the world.
rivers do still appear to stay filled, though I don't see any of the frog or toadmen spawns yet, that could just be unlucky rng though.
that said If you're on the fence about this mod I'd check for that bug if it's going to ruin a save for you before you get too far in.
I have not yet tested it myself, but the problem that the mod claims to solve is the creatures not spawning , not the issue that prevents non-vermin from spawning in pools.
That said, it might be an idea to edit the description to make that somewhat clearer, as it does seem that there is some confusion.
This mod simply modifies creature definitions and biomes.
It was in the non-Steam version too.
Psh, it is but an honor to assist the Head Craftsdwarf in his labors.
Fly men should appear. They at least used to in previous versions. One world I generated had 11302 of them.