Rain World

Rain World

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SimplifiedMoveset
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11 Feb, 2023 @ 2:36am
24 Jul @ 10:36am
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SimplifiedMoveset

Description
Various movement changes. The main idea is to remove or simplify timings, making it easier to perform advanced moves consistently.
In addition, includes the ability to breath underwater and crawl on walls (disabled by default).

Here is a youtube video showing Rain World v1.5 + some of the changes in action:
https://www.youtube.com/watch?v=Jp6UyUgoWB0

More specifically, this mod includes the options:
  • (Beam Climb) Climb straight up horizontal beams. Grab beams when holding down in various cases. Lean instead of dropping from beams.
  • (Belly Slide) Removes timing for rocket jumps and throwing spears during belly slides. Adds sliding down slopes.
  • (Crawl) Crawl turns can be used to initiate rolls and on slopes. Increases turn rate in corridors. Removes slowdown when holding down.
  • (Crouch Jump) Decreases charge time for super launch jumps.
  • (Grab) Disabled by default. Grab dead large creatures only when crouching.
  • (Gourmand) Exhaust only when throwing spears. Stun creatures with rocket jumps. Slides, slow rocket jumps and rolls only stun and deal no damage.
  • (Roll 1) Rocket jumps from rolls have consistent height.
  • (Roll 2) Disabled by default. Removes the ability to chain rolls from rocket jumps (without additional height).
  • (Slide Turn) Disabled by default. Reduces the requirements for slide turns. Backflips are possible earlier.
  • (Spear Throw) The throw momentum does not affect slugcat on the ground. The momentum while climbing beams is reduced. Throw boosting in the air is still possible. Weapons cannot change direction after being thrown.
  • (Stand Up) Stand up after various animations.
  • (Swim) Disabled by default. Removes breath limit underwater. You can eat underwater. Increases swim speed. Adjusts buoyancy.
  • (Tube Worm) Adds auto-aim grappling to beams. Changes affect Saint.
  • (Wall Climb & Wall Jump) Removes wall sliding. Normal jumps are prioritized for small obstacles instead of wall climbing / jumping.
  • (Wall Climb) Disabled by default. Adds crawling on walls.
  • (Wall Jump) Only wall jump when facing away from the wall. Wall jumps are prioritized over using tube worms.

BUG REPORTS & FAQ
See the corresponding sections on the Steam Workshop page for the mod SBCameraScroll.

SOURCE CODE & CHANGELOG
See the GitHub page[github.com] for this mod.

OLDER VERSIONS
You can download any version from:
https://github.com/SchuhBaum/SimplifiedMoveset/releases

Follow the installation instruction from:
https://github.com/SchuhBaum/SimplifiedMoveset?tab=readme-ov-file#installation
210 Comments
Darkest King 4 hours ago 
Yeah if this mod is enabled alongside Rain Meadow, Rain World won't boot up at all.
maxthelord_ 14 hours ago 
genuine question as someone who has never coded in my life, is it possible to have unique settings for each player instead of just blacklist? like if my friend wanted wall climb and i wanted the stand up after various animations
喵织里 15 hours ago 
thanks a lot
SchuhBaum  [author] 16 hours ago 
You can try v2.5.9 (unsubscribe and subscribe again).
SchuhBaum  [author] 23 Jul @ 12:42pm 
The Gourmand option is incompatible with Rain Meadow right now. I'll take a look tomorrow.
喵织里 21 Jul @ 12:29pm 
game frozen when mod activated, plz fix
Bracket 21 Jul @ 8:01am 
broken with most recent rain meadow version
ASCO 13 Jul @ 1:36pm 
what are better setthings for the mod?
SchuhBaum  [author] 3 Jul @ 11:42am 
There is no roadmap / plans. I want to have a look at the fast pole climbing. Outside of that, is it maintenance mode.

Keep in mind that the goal is to simplify the movement. If things are inherently difficult then that is fine. This mod deals with the layer of complexity that was added on top of that. Artifical timing windows, etc.
pão de queijo 2 Jul @ 2:57pm 
Also, kind of a tech with this mod is that you can crouch, and then do the same inputs of belly sliding for the opposite direction you are facing and at the same time jump, identical to the third step of a Crawl Turn Vault, you will then do a pouncing movement.

Walking to the opposite direction for a short moment and storing a jump in the crouch seems to mimic a Crawl Turn Vault, although it isn't perfect. A perfect Crawl Turn Vault is still slightly taller, about 0.5-1 tiles taller.

Doing this tech seems to be very consistent with every character, that is, doing it as Rivulet won't make you gain any more height.

Using a mod to make you jump slightly higher will make it more realistic, and I sometimes managed to make it fully straight up, although I don't know what I did exactly, but I think it is because I walked to the opposite direction in the perfect timing.

If this isn't descriptive enough, I could maybe make a video showing it, aswell as with the inputs.